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Costume Design for Video Games: An Exploration of Historical and
Fantastical Skins explores the rich and colorful history of fashion
throughout the ages. Each page goes into detail concerning the
social significance of Iconic period pieces. From the real and the
imagined, Costume Design for Video Games highlights the development
of costumes and characters that pertain to plots, scenarios, and
visionary goals, while also exploring silhouettes and the
aesthetics of various eras. This survey of costume design for the
video game market includes an exploration of the aesthetics of
historical, fantasy, and futuristic influences. Not only does the
text help in illustrating an assortment of styles, but Sandy
Appleoff Lyons also helps to facilitate creative problem-solving as
it applies to costume design and the design principles applied.
This is uniquely done through a reader project, which in turn
builds and implements research skills and the creation of authentic
designs. Key Features: This book is not about replicating what
already exists; it gives the reader the tools needed in order to
understand the design principles and how to apply them to costumes.
Through the comprehensive understanding of history, fashion,
costumes, and cultural impacts, the readers will be able to expand
their creativity and knowledge to help increase the narrative
subtext and the stories of costumed figures. Readers are given
tools for creative problem-solving to create authentic, original
costumes. Text includes a glossary and sidebars covering materials
rendering, color history, design principles, and meaning. Key terms
and style sheets with layout training and cited historical examples
help ground the reader with strong visuals.
Costume Design for Video Games: An Exploration of Historical and
Fantastical Skins explores the rich and colorful history of fashion
throughout the ages. Each page goes into detail concerning the
social significance of Iconic period pieces. From the real and the
imagined, Costume Design for Video Games highlights the development
of costumes and characters that pertain to plots, scenarios, and
visionary goals, while also exploring silhouettes and the
aesthetics of various eras. This survey of costume design for the
video game market includes an exploration of the aesthetics of
historical, fantasy, and futuristic influences. Not only does the
text help in illustrating an assortment of styles, but Sandy
Appleoff Lyons also helps to facilitate creative problem-solving as
it applies to costume design and the design principles applied.
This is uniquely done through a reader project, which in turn
builds and implements research skills and the creation of authentic
designs. Key Features: This book is not about replicating what
already exists; it gives the reader the tools needed in order to
understand the design principles and how to apply them to costumes.
Through the comprehensive understanding of history, fashion,
costumes, and cultural impacts, the readers will be able to expand
their creativity and knowledge to help increase the narrative
subtext and the stories of costumed figures. Readers are given
tools for creative problem-solving to create authentic, original
costumes. Text includes a glossary and sidebars covering materials
rendering, color history, design principles, and meaning. Key terms
and style sheets with layout training and cited historical examples
help ground the reader with strong visuals.
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