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Digital Playgrounds explores the key developments, trends, debates,
and controversies that have shaped children's commercial digital
play spaces over the past two decades. It argues that children's
online playgrounds, virtual worlds, and connected games are much
more than mere sources of fun and diversion - they serve as the
sites of complex negotiations of power between children, parents,
developers, politicians, and other actors with a stake in
determining what, how, and where children's play unfolds. Through
an innovative, transdisciplinary framework combining science and
technology studies, critical communication studies, and children's
cultural studies, Digital Playgrounds focuses on the contents and
contexts of actual technological artefacts as a necessary entry
point for understanding the meanings and politics of children's
digital play. The discussion draws on several research studies on a
wide range of digital playgrounds designed and marketed to children
aged six to twelve years, revealing how various problematic
tendencies prevent most digital play spaces from effectively
supporting children's culture, rights, and - ironically - play.
Digital Playgrounds lays the groundwork for a critical
reconsideration of how existing approaches might be used in the
development of new regulation, as well as best practices for the
industries involved in making children's digital play spaces. In so
doing, it argues that children's online play spaces be reimagined
as a crucial new form of public sphere in which children's rights
and digital citizenship must be prioritized.
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