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When researchers in computer-mediated communications discuss
digital textuality, they rarely venture beyond the now commonplace
notion that computer textuality embodies contemporary
post-structuralist theories. Written for students and faculty of
contemporary literature and composition theories, this book is the
first to move from general to specific considerations. Advancing
from general considerations of how computers are changing literacy,
Digital Fictions moves on to a specific consideration of how
computers are altering one particular set of literature practices:
reading and writing fiction. Suffused through the sensibility of a
creative writer, this book includes an historical overview of
writing stories on computers. In addition, Sloane conducts
interviews with the makers of hypertext fictions (including Stuart
Moulthrop, Michael Joyce, and Carolyn Guyer) and offers close
reading of digital fictions. Making careful analyses of the
meaning-making activities of both readers and writers of this
emerging genre, this work is embedded in a perspective both
feminist and semiotic. Digital Fictions explores and distinguishes
among four distinct iterations of text-based digital fictions; text
adventures, Carnegie Mellon University Oz Project, hypertext
fictions, and MUDs. Ultimately, Sloane revises the rhetorical
triangle and proposes a new rhetorical theory, one that attends to
the materials, processes, and locations of stories told on-line.
From the author of The Marble Game. A girl with too much knowledge,
an empathetic raven bearing unusual gifts, a cautionary tale made
up of lies, and the story of friendship between a plant and a human
are all part of a world both strange and familiar: The World of the
Marble Game.
When researchers in computer-mediated communications discuss
digital textuality, they rarely venture beyond the now commonplace
notion that computer textuality embodies contemporary
post-structuralist theories. Written for students and faculty of
contemporary literature and composition theories, this book is the
first to move from general to specific considerations. Advancing
from general consideration of how computers are changing literacy,
Digital Fictions moves on to a specific consideration of how
computers are altering one particular set of literature practices:
reading and writing fiction. Suffused through the sensibility of a
creative writer, this book includes an historical overview of
writing stories on computers. In addition, Sloane conducts
interviews with the makers of hypertext fictions (including Stuart
Moulthrop, Michael Joyce, and Carolyn Guyer) and offers close
reading of digital fictions. Making careful analyses of the
meaning-making activities of both readers and writers of this
emerging genre, this work is embedded in a perspective both
feminist and semiotic. Digital Fictions explores and distinguishes
among four distinct iterations of text-based digital fiction; text
adventures, Carnegie Mellon University Oz Project, hypertext
fictions, and MUDs. Ultimately, Sloane revises the rhetorical
triangle and proposes a new rhetorical theory, one that attends to
the materials, processes, and locations of stories told on-line.
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