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Learning Technologies and User Interaction explores the complex
interplay between educational technologies and those who rely on
them to construct knowledge and develop skills. As learning and
training continue to move onto digital platforms, tools such as
artificial intelligence, predictive analytics, video games, virtual
reality, and more hold considerable potential to foster advanced
forms of synergy across contexts. Showcasing a variety of
contributors who are attuned to today's networked technologies,
environments, and learning dynamics, this book is ideal for
students and scholars of educational technology, instructional
design, professional development, and research methods.
Learning Technologies and User Interaction explores the complex
interplay between educational technologies and those who rely on
them to construct knowledge and develop skills. As learning and
training continue to move onto digital platforms, tools such as
artificial intelligence, predictive analytics, video games, virtual
reality, and more hold considerable potential to foster advanced
forms of synergy across contexts. Showcasing a variety of
contributors who are attuned to today's networked technologies,
environments, and learning dynamics, this book is ideal for
students and scholars of educational technology, instructional
design, professional development, and research methods.
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