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Foundation Flash Applications for Mobile Devices (Hardcover, 1st Corrected ed., Corr. 3rd printing): Richard Leggett, Weyert De... Foundation Flash Applications for Mobile Devices (Hardcover, 1st Corrected ed., Corr. 3rd printing)
Richard Leggett, Weyert De Boer, Scott Janousek
R1,658 Discovery Miles 16 580 Ships in 10 - 15 working days

With a growing number of mobile devices offering Flash support, it is an increasingly viable platform for the development of mobile applications. Foundation Flash Applications for Mobile Devices is just the book you need to learn how to take advantage of this new audience of mobile application users. Inside, it covers every facet of mobile Flash, from the essentials of the Flash Lite 1.1 and 2.X platforms and writing applications to testing your work and deploying to mobile users.

Applications presented include screensavers, wallpapers, data-consuming informational programs (such as movie, news, and stock tickers), quiz games, action games, and more. You are given tips on mobile Flash development best practices, and all of the essential topics are covered, including creating and using sound, vector graphics, and bitmaps; optimizing assets for the small screen; coding realistic physics for games; and consuming web services using PHP, Java, ColdFusion, and .NET.

Throughout the book, there are many samples to put together and learn from, and several bonus applications are also available to download and check out.

Foundation Flash Applications for Mobile Devices (Paperback, Softcover reprint of the original 1st ed.): Richard Leggett,... Foundation Flash Applications for Mobile Devices (Paperback, Softcover reprint of the original 1st ed.)
Richard Leggett, Weyert De Boer, Scott Janousek
R1,755 Discovery Miles 17 550 Ships in 10 - 15 working days

* This is the only up-to-date book on the market that covers Flash mobile application development. * Evidence of demand - large companies such as Nokia and Samsung are Flash-enabling their phones. * The book will support the new FlashLite version available with the next version of Flash, released later on this year.

AdvancED Flash on Devices - Mobile Development with Flash Lite and Flash 10 (Paperback, 1st ed.): Scott Janousek, Elad Elrom,... AdvancED Flash on Devices - Mobile Development with Flash Lite and Flash 10 (Paperback, 1st ed.)
Scott Janousek, Elad Elrom, Thomas Joos
R1,362 R1,169 Discovery Miles 11 690 Save R193 (14%) Ships in 10 - 15 working days

AdvancED Flash on Devices beginswith a discussion of the mobile development landscapethe different players, tools, hardware, platforms, and operating systems. The second part of the book covers Flash Lite and how to take advantage newer features supported in Flash Lite 3.x. Then, the book covers AIR applications for multiple screens and includes topics such as: How to utilize new features of AIR 1.5 and Flash 10 as well as pitfalls to be aware of when building an AIR application for mobile How to include platform and context awareness for better adaptation How to adopt an application on multiple devices using dynamic graphical GUI Creating two full working real life touch screen mobile application

The last part of the book covers creating Flex applications running Flash 9 and 10 in mobile device browsers and includes topics such as: How to adopt Flex for multiple mobile device browsers How to create various video players for Flash Lite and Flash 10 and optimize your content. How to take advantage of Flash Media Server

Experienced Flash and ActionScript programmers who want to extend their skills to mobile platforms should find this book a great help in developing in this exciting and expanding marketplace. What you'll learn Create Flash Lite-based widgets on Nokia Series 60 devices and other Flash enabled devices Extend device capabilities using both Sony Ericsson Capuchin and Nokia S60 Platform Services with Flash Leverage Flash Video on smartphones and other Non-PC devices Approach migrating existing Flash content into native iPhone content using 3rd Party Developer tools Create two full working real life touch screen Flex mobile applications Who this book is for

AdvancED Flash on Devices, written for existing Flash developers and other interested mobile professionals, covers both mobile and device development with Flash Lite, as well as Flash 10 for smartphones and other non-PC devices. Table of Contents The Mobile and Device Landscape Flash Lite Platform Fundamentals Flash Lite 3 Tips and Tricks for Developing Flash Mobile Applications Mobile and Device Widget Platforms with Flash Flash Lite User Interface Components and Frameworks Extending Flash on Mobile and Devices Using OEM-Based Solutions Porting Flash Lite Applications to the iPhone using Third-Party Tools Adobe Integrated Runtime on Mobile Devices Adopting AIR for Mobile Devices Developing Cross-Platform Air Applications Mobile Applications and Development Strategies with Flex 4 and Flash Catalyst Adopting Flex for Multiple Devices Building Mobile Applications Using Test-Driven Development Creating a Cross-Platform Video Player and Optimizing Content

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