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The nature of game music charges the modern-day composer with
understanding a whole host of aesthetic and technical principles
unique to the medium. Based on years of working in the field, as
well as teaching the subject at colleges and universities, The
Theory and Practice of Writing Music for Games is an invaluable
resource for those looking for a classroom tested, directed course
of study. As players and composers, themselves, authors Steve
Horowitz and Scott Looney share the inspiration and joy of game
music with an emphasis on critical thinking and the creative
process, exploring the parallels and distinctions to concert music,
film, TV, cartoons, and other popular forms. Each chapter builds on
the next and guides the reader step by step through the essentials.
Along with all the theory, a multitude of clearly defined hands-on
projects and exercises are included, designed to prepare the reader
to go out into the field with a complete understanding of the art
and craft of music composition for games and visual media. Key
Features: • Discusses a variety of topics in a simple and
easy-to-understand format • Provides a valuable resource for
teachers and students, anyone who is looking to build a career in
music for games • Breaks down the fundamentals needed to build
your career. • Includes fun & practical exercises that
strengthen your composer chops
The nature of game music charges the modern-day composer with
understanding a whole host of aesthetic and technical principles
unique to the medium. Based on years of working in the field, as
well as teaching the subject at colleges and universities, The
Theory and Practice of Writing Music for Games is an invaluable
resource for those looking for a classroom tested, directed course
of study. As players and composers, themselves, authors Steve
Horowitz and Scott Looney share the inspiration and joy of game
music with an emphasis on critical thinking and the creative
process, exploring the parallels and distinctions to concert music,
film, TV, cartoons, and other popular forms. Each chapter builds on
the next and guides the reader step by step through the essentials.
Along with all the theory, a multitude of clearly defined hands-on
projects and exercises are included, designed to prepare the reader
to go out into the field with a complete understanding of the art
and craft of music composition for games and visual media. Key
Features: • Discusses a variety of topics in a simple and
easy-to-understand format • Provides a valuable resource for
teachers and students, anyone who is looking to build a career in
music for games • Breaks down the fundamentals needed to build
your career. • Includes fun & practical exercises that
strengthen your composer chops
The Essential Guide to Game Audio: The Theory and Practice of Sound
for Games is a first of its kind textbook and must-have reference
guide for everything you ever wanted to know about sound for games.
This book provides a basic overview of game audio, how it has
developed over time, and how you can make a career in this
industry. Each chapter gives you the background and context you
will need to understand the unique workflow associated with
interactive media. The practical, easy to understand interactive
examples provide hands-on experience applying the concepts in real
world situations.
The Essential Guide to Game Audio: The Theory and Practice of Sound
for Games is a first of its kind textbook and must-have reference
guide for everything you ever wanted to know about sound for games.
This book provides a basic overview of game audio, how it has
developed over time, and how you can make a career in this
industry. Each chapter gives you the background and context you
will need to understand the unique workflow associated with
interactive media. The practical, easy to understand interactive
examples provide hands-on experience applying the concepts in real
world situations.
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