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A volume in Science & Engineering Education SourcesSeries Editor Calvin S. Kalman, Concordia UniversityThis book is intended to offer college faculty members the insights of thedevelopment of reasoning movement that enlighten physics educators in thelate 1970s and led to a variety of college programs directed at improving thereasoning patterns used by college students. While the original materials weredirected at physics concepts, they quickly expanded to include other sciencesand the humanities and social sciences. On-going developments in the fieldwill be included.The editors have introduced new topics, including discussions of Vygotsky's ideas in relation to those of Piaget, of science education research progress since 1978, of constructivist learning theory applied to educationalcomputer games and of applications from anthropology to zoology. These materials are especially relevant forconsideration by current university faculty in all subjects.
The 7th International Conference on Entertainment Computing, under the auspices of the International Federation for Information Processing (IFIP), was held September 25-27, 2008 in Pittsburgh, Pennsylvania. Based on the very successful first international workshop (IWEC 2002) and the following international conferences (ICEC 2003 through ICEC 2007), ICEC 2008 was an international forum for the exchange of experience and knowledge amongst researchers and developers in the field of entertainment computing. ICEC is the longest established and most prestigious conference in the field of entertainment computing. The conference provides an interdisciplinary forum for advanced research in entertainment computing, broadly defined. ICEC is truly international with leading experts from 14 nations representing academia and industry attending this year's conference. These leaders presented their newest research, insights, products and demonstrations. Although the field of entertainment computing is thought of as new, in fact modern digital computer games go back over 45 years with games such as Spacewar developed in 1961. This is not to say entertainment computing is limited to computer games. As evidenced by papers in this volume, entertainment computing covers virtually every aspect of today's recreational diversions.
A volume in Science & Engineering Education SourcesSeries Editor Calvin S. Kalman, Concordia UniversityThis book is intended to offer college faculty members the insights of thedevelopment of reasoning movement that enlighten physics educators in thelate 1970s and led to a variety of college programs directed at improving thereasoning patterns used by college students. While the original materials weredirected at physics concepts, they quickly expanded to include other sciencesand the humanities and social sciences. On-going developments in the fieldwill be included.The editors have introduced new topics, including discussions of Vygotsky's ideas in relation to those of Piaget, of science education research progress since 1978, of constructivist learning theory applied to educationalcomputer games and of applications from anthropology to zoology. These materials are especially relevant forconsideration by current university faculty in all subjects.
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