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Showing 1 - 19 of 19 matches in All Departments
The past half century has seen an evolution in thinking from 'flood control' to 'flood risk management', recognizing that risk results from both hazard and vulnerability. Rather than rely only on engineering structures to reduce flood magnitude or extent, recent policies emphasize avoiding construction in flood-prone areas (or moving people from floodplains), reducing impacts on exposed populations through early warning systems, and insurance to aid in recovery. Implementing this new approach faces many challenges but also offers opportunities for synergies, as described in this book for a range of large floodplain rivers and smaller urban streams across North America and Europe. This book is unique in presenting the voices of those on the front lines of implementing a new paradigm in flood risk management, each river with a unique set of challenges and opportunities derived from its specific geography as well as differences in governance between the American and European contexts.
The past half century has seen an evolution in thinking from 'flood control' to 'flood risk management', recognizing that risk results from both hazard and vulnerability. Rather than rely only on engineering structures to reduce flood magnitude or extent, recent policies emphasize avoiding construction in flood-prone areas (or moving people from floodplains), reducing impacts on exposed populations through early warning systems, and insurance to aid in recovery. Implementing this new approach faces many challenges but also offers opportunities for synergies, as described in this book for a range of large floodplain rivers and smaller urban streams across North America and Europe. This book is unique in presenting the voices of those on the front lines of implementing a new paradigm in flood risk management, each river with a unique set of challenges and opportunities derived from its specific geography as well as differences in governance between the American and European contexts.
Discover the educational power of puzzle-based learning. Understand the principles of effective game design, the power of well-crafted narratives and how different game mechanics can support varied learning objectives. Applying escape room concepts to the classroom, this book offers practical advice on how to create immersive, collaborative learning experiences for your students without the need for expensive resources and tools. Packed with examples, including a full sample puzzle game for you to use with your students, this book is a primer for classroom teachers on designing robust learning activities using problem-solving principles.
Floods. Earthquakes. Tornados. Asteroids. Nature can be vicious. But when you combine natural disasters with the very "un"natural imaginations of the authors in this collection, you get terrors worse than anything Mother Nature has ever thrown at us, forays into nightmarish worlds that make a hurricane look like a light summer breeze. Join Scott Nicholson, William Meikle, Daniel Pyle, Robert J. Duperre, Danielle Bourdon, Keith Gouveia, Ruth Francisco, J.A. Titus, and Robin Morris for nine horrific tales that will leave you cringing, gasping, and so scared of the outdoors you'll never want to leave your house again.
Julia Stone is piecing together childhood memories of the night her father vanished, but when she discovers a strange silver ring bearing the inscription "Judas Stone," she becomes the target of a sinister cult. The local handyman offers to help, but he has his own shadowy past. Julia's therapist can't be trusted, and even the police seem to be against her. And the closer she gets to the truth, the louder the whispers that claim her body and soul... From the author of THE RED CHURCH, THEY HUNGER, and DRUMMER BOY comes a psychological thriller that explores a journey of mystery, romance, and faith.
From classic horror and pure suspense to Twilight-Zone-style dark
fantasy, WHAT FEARS BECOME relentlessly explores our basic fears
and leaves you with twisted endings that will make your skin
crawl...
A graphic novel collection of eight illustrated tales from bestselling author Scott Nicholson. Covering dark fantasy and the supernatural, these tales are adapted from Nicholson's short stories and drawn by Kewber (CHAOS CAMPUS, SLEEPRUNNERS). In the tradition of TALES FROM THE CRYPT, CREEPIE, and EERIE, Nicholson and Kewber take you through haunted cars, talking mailboxes, invisible friends, and zombie churchyards. Nicholson is the author of 10 novels, including SPEED DATING WITH THE DEAD, THE SKULL RING, and DRUMMER BOY, as well as the comic series GRAVE CONDITIONS. Learn more about the project at www.hauntedcomputer.com.
The Seeds Of Achievement is a must read book for all teens, young adults and parents throughout the world. The life shaping and inspiring knowledge learned from this book will provide the reader with a powerful LIFE ROADMAP that will teach them the critical life tactics, traits and personality attributes so essential to attaining high levels of life success, prosperity, happiness, inner joy, confidence, personal pride and career success years before they would have had they not read this book. Life in the 21st century for our future generation will only get more challenging, demanding and fast-paced. The youth of today need to be prepared with the WINNING EDGE to face this challenging world. Super Achiever status, both in career and personal life, along with a powerful life balance is easily achievable if the information shared in the SEEDS OF ACHIEVEMENT is learned, understood and then applied to one's life.
Discover the educational power of puzzle-based learning. Understand the principles of effective game design, the power of well-crafted narratives and how different game mechanics can support varied learning objectives. Applying escape room concepts to the classroom, this book offers practical advice on how to create immersive, collaborative learning experiences for your students without the need for expensive resources and tools. Packed with examples, including a full sample puzzle game for you to use with your students, this book is a primer for classroom teachers on designing robust learning activities using problem-solving principles.
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