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Matter and Memory is a book of cognitive philosophy by Henri
Bergson which discusses the classic problem of how the human mind
and its memories are related to the spirit. Bergson uses the
phenomena of memory to construct arguments in favor of the spirit's
existence. The various types of memory, and how they are related to
the physical world, are discussed. Bergson analyses how memories
are formed, what bearing they have on the world, and how they
ultimately come to constitute their possessor's innate spirit. This
book was originally written by Bergson in response to an essay by
Th odule Ribot, who held that all memory could be traced back to
the brain's nervous system. Thus, the essence of human memory could
be reduced to mere matter, rather than containing a higher,
spiritual element. Bergson fervently disagreed with this opinion,
and strove to write this thesis as a counter to the notion that the
spirit can be reduced to only molecular activity.
In this book practitioner and researcher Louise Ann Wilson examines
the expanding field of socially engaged scenography and promotes
the development of scenography as a distinctive type of applied art
and performance practice that seeks tangible, therapeutic, and
transformative real-world outcomes. It is what Christopher Baugh
calls 'scenography with purpose'. Using case studies drawn from the
body of site-specific walking-performances she has created in the
UK since 2011, Wilson demonstrates how she uses scenography to
emplace challenging, marginalizing or 'missing' life-events into
rural landscapes - creating a site of transformation - in which
participants can reflect upon, re-image and re-imagine their
relationship to their circumstances. Her work has addressed
terminal illness and bereavement, infertility and childlessness by
circumstance, and (im)mobility and memory. These works have been
created on mountains, in caves, along coastlines and over beaches.
Each case-study is supported by evidential material demonstrating
the effects and outcomes of the performance being discussed. The
book reveals Wilson's creative methodology, her application of
three distinct strands of transdisciplinary research into the
site/landscape, the subject/life-event, and with the
people/participants affected by it. She explains the 7
'scenographic' principles she has developed, and which apply
theories and aesthetics relating to land/scape art and walking and
performance practices from Early Romanticism to the present day.
They are underpinned by the concept of the feminine 'material'
sublime, and informed by the attentive, autotopographic,
therapeutic and highly scenographic use of walking and landscape
found in the work of Dorothy Wordsworth and her female
contemporaries. Case studies include Fissure (2011), Ghost Bird
(2012), The Gathering (2014), Warnscale (2015), Mulliontide (2016),
Dorothy's Room (2018) and Women's Walks to Remember: 'With memory I
was there' (2018-2019).
The Model as Performance investigates the history and development
of the scale model from the Renaissance to the present. Employing a
scenographic perspective and a performative paradigm, it explores
what the model can do and how it is used in theatre and
architecture. The volume provides a comprehensive historical
context and theoretical framework for theatre scholars,
scenographers, artists and architects interested in the model's
reality-producing capacity and its recent emergence in contemporary
art practice and exhibition. Introducing a typology of the scale
model beyond the iterative and the representative model, the
authors identify the autonomous model as a provocative construction
between past and present, idea and reality, that challenges and
redefines the relationship between object, viewer and environment.
The Model as Performance was shortlisted for the best Performance
Design & Scenography Publication Award at the Prague
Quadrennial (PQ) 2019.
How has light influenced the staging of theatre throughout history?
What does light contribute to performance? How does it make
meaning? This collection explores the creative potential of light
in the theatre. Through a wide range of extracts from historical
accounts, new research and rare documents, some presented for the
first time in English, Scott Palmer provides new ways of thinking
about lighting as a creative performance practice. Focusing on
elements such as: * the emergence of lighting design in the theatre
* equipment and techniques * the dramaturgy of light * its impact
on actor, audience and playhouse * the semiotics and phenomenology
of light in performance the book reveals why light has such a
profound effect on the audience's experience of a theatrical event.
Immersion and Participation in Punchdrunk's Theatrical Worlds is a
detailed account of the company's award-winning productions and
their historical context. Examining Punchdrunk's role as pioneers
of immersive theatre in the UK through a range of their productions
including Sleep No More and The Drowned Man besides theatrical
works such as Faust, The Duchess of Malfi and Kabeiroi, and
cross-platform productions like The Moon Slave, The Borough and The
Oracles, the book presents an original framework for understanding
immersion in theatrical and mixed reality experiences. Central to
the book is a study of how immersive experience is produced in
interaction with physical and digital scenography for participatory
audiences. Through ethnographies of the company, their designers,
actors, producers and audiences, the book interrogates the
relationship between the aesthetics of interaction and the
experience of immersion in Punchdrunk's work. The theoretical
framework that the book introduces affords analyses of material
cultures and the influence of technology on interaction design in
theatre and beyond, and offers a blueprint for next-generation
immersive design and scenography for interactive multimedia
environments.
Trains, Literature and Culture: Reading and Writing the Rails
delves into the rich connections between rail travel and the
creation of cultural products from short stories to novels, from
photographs to travel guides, and from artistic manifestos of the
avant-garde to Freud's psychology. Each of the contributions
engages in critical readings of textual or visual representations
of trains across a wide spectrum of time periods and
traditions-from English and American to Mexican, West African and
European literary cultures. By turns trope, metaphor, and emblem of
technological progress, these textual and visual representations of
the train serve at times to index racial and gender inequalities,
to herald the arrival of a nation's independence, and at still
others to evince the trauma of industrialization. In each instance,
the figure of the train emerges as a complex narrative form engaged
by artists who were "Reading & Writing the Rails" as a way of
assessing the competing discursive investments of cultural
modernity.
Scenography Expanded is a foundational text offering readers a
thorough introduction to contemporary performance design, both in
and beyond the theatre. It examines the potential of the visual,
spatial, technological, material and environmental aspects of
performance to shape performative encounters. It analyses examples
of scenography as sites of imaginative exchange and transformative
experience and it discusses the social, political and ethical
dimensions of performance design. The international range of
contributors and case studies provide clear perspectives on why
scenographic design has become a central consideration for
performance makers today. The extended introduction defines the
characteristics of 21st-century scenography and examines the scope
and potentials of this new field. Across five sections, the volume
provides examples and case studies which richly illustrate the
scope of contemporary scenographic practice and which analyse the
various ways in which it is used in global cultural contexts. These
include mainstream theatre practice, experimental theatre,
installation and live art, performance in the city, large-scale
events and popular entertainments, and performances by and for
specific communities.
This book uses digital media theory to explore contemporary
understandings of expanded scenography as spatial practice. It
surveys and analyses a selection of ground-breaking, experimental
digital media performances that comprise a genealogy spanning the
last 30 years, in order to show how the arrival of digital
technologies have profoundly transformed performance practice.
Performances are selected based on their ability to elicit the
unique specificities of digital media in new and original ways,
thereby exposing both the richness and shortcomings of digital
culture. O'Dwyer argues that contemporary scenography is largely
propelled by and dependent on digital technologies and represents a
rich, fertile domain, where unbridled creativity can explore new
techniques and challenge the limits of knowledge. The 30-year
genealogy includes works by Troika Ranch, Stelarc, Klaus Obermaier,
Chunky Moves, Onion Lab and Blast Theory. In addition to applying a
broad scope of performance analysis and aesthetic theory, the work
includes artists' interviews and opinions. The volume opens
important aesthetic, philosophical and socio-political themes in
order to highlight the impact of digital technologies on
scenographic practice and the blossoming of experimental
interdisciplinarity. Ultimately, the book is an exploration of how
evolutionary leaps in technology contribute to how humans think,
act, make work, engage one another, and therefore construct meaning
and identity.
Happy Couples Know How to Talk About Money
The number one cause for divorce is financial infidelity. Now
"The Money Couple" reveals the missing ingredient needed before any
financial program or plan can work: healthy financial
communication. This book tells you how to: Diagnose your level of
financial infidelityIdentify your individual Money
PersonalityMaster the Money Huddle and the Money DumpAchieve
financial goals once and for all
A classic work of theatre history and criticism when first
published, Arnold Aronson's formative study surveyed the phenomenon
known as environmental theatre. Now updated in this richly
illustrated second edition to reflect developments and practice
since the 1980s, it offers readers a comprehensive study of the
theatre practice which has evolved to become the dominant mode of
much contemporary innovative performance. For most audiences,
particularly in the Western tradition, theatre means going to a
building in which seats face a stage on which actors perform a
play. But there has always been a vital alternative that came to be
known as environmental theatre. Whether in folk performances,
street theatre, avant-garde performance, utopian architecture,
Happenings, mass spectacles, or contemporary immersive theatre, the
relationship of the spectator to the performance has been one in
which the audience is surrounded or immersed in a shared space, in
which the multiple events may be happening simultaneously, and in
which the experience of theatrical space is visceral and often
kinetic. This book examines the history of this phenomenon and
looks at a range of contemporary practice. New chapters examine how
the 'transformed spaces' of earlier work have become the
interactive and immersive productions that characterize the work of
companies such as Punchdrunk, dreamthinkspeak, Teatro da Vertigem,
En Garde Arts, and The Industry, among others. Updated to take
account of the burgeoning scholarship on the subject, The History
and Theory of Environmental Scenography remains the authoritative
account that illuminates present day theatre practice and its
antecedents.
Maybe you got Access as part of Microsoft Office and wonder what it
can do for you and your household; maybe you're a small business
manager and don't have a techie on staff to train the office in
Microsoft Access. Regardless, you want to quickly get your feet wet
- but not get in over your head - and "Access 2003 for Starters:
The Missing Manual" is the book to make it happen. Far more than a
skimpy introduction, but much less daunting than a weighty tech
book, "Access 2003 for Starters: The Missing Manual" demystifies
databases and explains how to design and create them with ease. It
delivers everything you need - and nothing you don't - to use
Access right away. It's your expert guide to the Access features
that are most vital and most useful, and it's your trusted advisor
on the more in-depth features that are best saved for developers
and programmers. Access is sophisticated and powerful enough for
professional developers, but easy and practical enough for everyday
users like you. This Missing Manual explains all the major features
of Access 2003, including designing and creating databases,
organizing and filtering information, and generating effective
forms and reports. Bestselling authors, database designers, and
programmers Scott Palmer, Ph.D., and Kate Chase are your guides for
putting the world's most popular desktop data management program to
work. Their clear explanations, step-by-step instructions, plenty
of illustrations, and timesaving advice help you get up to speed
quickly and painlessly. Whether you're just starting out or you
know you've been avoiding aspects of the program and missing out on
much of what it can do, this friendly, witty book will gently
immerse you in Microsoft Access. Keep it handy, as you'll
undoubtedly refer to it again and again.
Sound Effect tells the story of the effect of theatrical aurality
on modern culture. Beginning with the emergence of the modern
scenic sound effect in the late 18th century, and ending with
headphone theatre which brings theatre's auditorium into an
intimate relationship with the audience's internal sonic space, the
book relates contemporary questions of theatre sound design to a
250-year Western cultural history of hearing. It argues that while
theatron was an instrument for seeing and theorizing, first a
collective hearing, or audience is convened. Theatre begins with
people entering an acoustemological apparatus that produces a way
of hearing and of knowing. Once, this was a giant marble ear on a
hillside, turned up to a cosmos whose inaudible music accounted for
all. In modern times, theatre's auditorium, or instrument for
hearing, has turned inwards on the people and their collective
conversance in the sonic memes, tropes, cliches and picturesques
that constitute a popular, fictional ontology. This is a study
about drama, entertainment, modernity and the theatre of
audibility. It addresses the cultural frames of resonance that
inform our understanding of SOUND as the rubric of the world we
experience through our ears. Ross Brown reveals how mythologies,
pop-culture, art, commerce and audio, have shaped the audible world
as a form of theatre. Garrick, De Loutherbourg, Brecht, Dracula,
Jekyll, Hyde, Spike Milligan, John Lennon, James Bond, Scooby-Do
and Edison make cameo appearances as Brown weaves together a
history of modern hearing, with an argument that sound is a story,
audibility has a dramaturgy, hearing is scenographic, and the
auditoria of drama serve modern life as the organon, or definitive
frame of reference, on the sonic world.
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