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Showing 1 - 4 of
4 matches in All Departments
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Simulation and Gaming for Social Impact - 53rd International Simulation and Gaming Association Conference, ISAGA 2022, Boston, MA, USA, July 11–14, 2022, Revised Selected Papers (1st ed. 2023)
Casper Harteveld, Steven Sutherland, Giovanni Troiano, Heide Lukosch, Sebastiaan Meijer
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R1,954
Discovery Miles 19 540
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Ships in 10 - 15 working days
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This book constitutes revised selected papers from the 53rd
International Simulation and Gaming Association Conference, ISAGA
2022, which took place in Boston, USA, during July 11–14, 2022.
The 15 full papers presented in this volume were carefully reviewed
and selected from 35 submissions. They were organized in topical
sections named:Â education and training; resilience and
sustainability; health; and social justice.
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Gaming, Simulation and Innovations: Challenges and Opportunities - 52nd International Simulation and Gaming Association Conference, ISAGA 2021, Indore, India, September 6-10, 2021, Revised Selected Papers (Paperback, 1st ed. 2022)
Upinder Dhar, Jigyasu Dubey, Vinod Dumblekar, Sebastiaan Meijer, Heide Lukosch
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R2,492
Discovery Miles 24 920
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Ships in 10 - 15 working days
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This book constitutes the refereed proceedings of the 52nd
International Simulation and Gaming Association Conference, ISAGA
2021, held in Indore, India, during September 6-10, 2021. The 24
full papers included in this book were carefully reviewed and
selected from 58 submissions. They were organized in topical
sections as follows: game design and facilitation; gaming in
education; player experience in simulations; and policy formulation
and serious games.
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Simulation Gaming Through Times and Disciplines - 50th International Simulation and Gaming Association Conference, ISAGA 2019, Warsaw, Poland, August 26-30, 2019, Revised Selected Papers (Paperback, 1st ed. 2021)
Marcin Wardaszko, Sebastiaan Meijer, Heide Lukosch, Hidehiko Kanegae, Willy Christian Kriz, …
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R2,802
Discovery Miles 28 020
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Ships in 10 - 15 working days
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This book constitutes revised selected papers from the 50th
International Simulation and Gaming Association Conference, ISAGA
2019, which took place in Warsaw, Poland, during August 26-30,
2019.The 38 papers presented in this volume were carefully reviewed
and selected from 72 submissions. They were organized in topical
sections named: simulation gaming in the science space; simulation
gaming design and implementation; simulation games for current
challenges; simulation games and gamification; and board
perspective on simulation gaming.
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Intersections in Simulation and Gaming - 21st Annual Simulation Technology and Training Conference, SimTecT 2016, and 47th International Simulation and Gaming Association Conference, ISAGA 2016, Held as Part of the First Australasian Simulation Congress, ASC 2016, Melbourne, VIC, Australia, September 26-29, 2016, Revised Selected Papers (Paperback, 1st ed. 2018)
Anjum Naweed, Marcin Wardaszko, Elyssebeth Leigh, Sebastiaan Meijer
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R1,621
Discovery Miles 16 210
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Ships in 10 - 15 working days
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This book constitutes the refereed post-conference proceedings of
the 21st Annual Simulation Technology and Training Conference,
SimTecT 2016, and the 47th International Simulation and Gaming
Association Conference, ISAGA 2016, Held as Part of the First
Australasian Simulation Congress, ASC 2016, held in Melbourne, VIC,
Australia, in September 2016. The 28 revised full papers included
in the volume were carefully reviewed and selected from 55
submissions. They are organized in the following topical sections:
Making the grade; Come to think of it; From here to fidelity; The
name of the game; and Ahead of the game.
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