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Star Trek has transcended science fiction through its integration
of elements that also have crucial roles in the classical utopian
tradition. New technologies change a civilization, a miniature
society unfolds on a spaceship, and an android teaches humanity.
Star Trek has been answering many questions about our own world for
over five decades, and since the days of Captain Kirk, the
franchise has become one of the world's best-known pop cultural
phenomena. In six sections, this book documents what the Star Trek
franchise has in common with classic utopias. Chapters analyze how
technology changes society and how the Federation embodies utopian
ideals. Also explored are the political relations among alien
species that reflect past and present conflicts in our real world
and how the Borg resembles an anti-utopian society.
Computer games have fascinated millions of users for more than 30
years. Today, they constitute the strongest sector in the
media-entertainment industry and are part of the experience of
digital daily life. Computer Game Studies require a deep
understanding of functional and communicational mechanisms of games
that support the player's immersion in virtual worlds.
Unfortunately, the discussion and the academic research about usage
and effects of computer games mostly takes place isolated within
different scientific contexts with various theoretical and
methodological approaches. Therefore, this anthology combines the
perspectives of Media Studies, Game Studies, and Communication
Studies, and presents their findings in an interdisciplinary
approach.
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