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Star Trek has transcended science fiction through its integration of elements that also have crucial roles in the classical utopian tradition. New technologies change a civilization, a miniature society unfolds on a spaceship, and an android teaches humanity. Star Trek has been answering many questions about our own world for over five decades, and since the days of Captain Kirk, the franchise has become one of the world's best-known pop cultural phenomena. In six sections, this book documents what the Star Trek franchise has in common with classic utopias. Chapters analyze how technology changes society and how the Federation embodies utopian ideals. Also explored are the political relations among alien species that reflect past and present conflicts in our real world and how the Borg resembles an anti-utopian society.
Computer games have fascinated millions of users for more than 30 years. Today, they constitute the strongest sector in the media-entertainment industry and are part of the experience of digital daily life. Computer Game Studies require a deep understanding of functional and communicational mechanisms of games that support the player's immersion in virtual worlds. Unfortunately, the discussion and the academic research about usage and effects of computer games mostly takes place isolated within different scientific contexts with various theoretical and methodological approaches. Therefore, this anthology combines the perspectives of Media Studies, Game Studies, and Communication Studies, and presents their findings in an interdisciplinary approach.
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