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This book gathers the papers of the PUDCAD Universal Design
Practice Conference: Game + Design Education, organized by Istanbul
Technical University and held online on June 24-26, 2020. The
conference represented one of the key events of the Practicing
Universal Design Principles in Design Education through a CAD-Based
Game (PUDCAD) project, which developed a design game on a CAD-based
platform, enabling students and designers to learn about universal
design principles and develop accessible and innovative design
ideas. As such, the PUDCAD project met one of the foremost goals of
the European Commission, making sure the inclusion and efficient
accessibility for people with disabilities into everyday life. The
main topics of the conference include: universal design and
education, universal design and user experience, game and design
studies, gamification, virtual reality experiment, e-learning in
design, and playful spaces and interfaces. The contributions, which
were selected by means of a rigorous international peer-review
process, highlight numerous exciting ideas that will spur novel
research directions and foster multidisciplinary collaboration
among different specialists.
This book gathers the papers of the PUDCAD Universal Design
Practice Conference: Game + Design Education, organized by Istanbul
Technical University and held online on June 24-26, 2020. The
conference represented one of the key events of the Practicing
Universal Design Principles in Design Education through a CAD-Based
Game (PUDCAD) project, which developed a design game on a CAD-based
platform, enabling students and designers to learn about universal
design principles and develop accessible and innovative design
ideas. As such, the PUDCAD project met one of the foremost goals of
the European Commission, making sure the inclusion and efficient
accessibility for people with disabilities into everyday life. The
main topics of the conference include: universal design and
education, universal design and user experience, game and design
studies, gamification, virtual reality experiment, e-learning in
design, and playful spaces and interfaces. The contributions, which
were selected by means of a rigorous international peer-review
process, highlight numerous exciting ideas that will spur novel
research directions and foster multidisciplinary collaboration
among different specialists.
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