0
Your cart

Your cart is empty

Browse All Departments
  • All Departments
Price
  • R2,500 - R5,000 (2)
  • -
Status
Brand

Showing 1 - 2 of 2 matches in All Departments

Game-Based Learning Across the Lifespan - Cross-Generational and Age-Oriented Topics (Hardcover, 1st ed. 2017): Margarida... Game-Based Learning Across the Lifespan - Cross-Generational and Age-Oriented Topics (Hardcover, 1st ed. 2017)
Margarida Romero, Kimberly Sawchuk, Josep Blat, Sergio Sayago, Hubert Ouellet
R3,473 Discovery Miles 34 730 Ships in 18 - 22 working days

The book provides a systemic view of the state-of-the- art of Digital Game Based Learning (DGBL) across the lifespan, from age-specific game design requirements to technological devices that could overcome child and older adult difficulties in the use of DGBL technologies. Other topics include cross-generational digital game-based learning, workplace gaming, exergaming, serious games to tackle societal challenges,and implications of DGBL across the lifespan for game designers. In addition to the state-of-the-art methodologies provided for age-specific gamedesign, development, implementation and assessment, a significant portion of the book focuses on case studies where DGBL have been designed and implemented in every age groups and in cross-generational situations.

Game-Based Learning Across the Lifespan - Cross-Generational and Age-Oriented Topics (Paperback, Softcover reprint of the... Game-Based Learning Across the Lifespan - Cross-Generational and Age-Oriented Topics (Paperback, Softcover reprint of the original 1st ed. 2017)
Margarida Romero, Kimberly Sawchuk, Josep Blat, Sergio Sayago, Hubert Ouellet
R2,879 Discovery Miles 28 790 Ships in 18 - 22 working days

The book provides a systemic view of the state-of-the- art of Digital Game Based Learning (DGBL) across the lifespan, from age-specific game design requirements to technological devices that could overcome child and older adult difficulties in the use of DGBL technologies. Other topics include cross-generational digital game-based learning, workplace gaming, exergaming, serious games to tackle societal challenges,and implications of DGBL across the lifespan for game designers. In addition to the state-of-the-art methodologies provided for age-specific gamedesign, development, implementation and assessment, a significant portion of the book focuses on case studies where DGBL have been designed and implemented in every age groups and in cross-generational situations.

Free Delivery
Pinterest Twitter Facebook Google+
You may like...
Electric Bass Method Complete Edition…
D Dean Paperback R707 R631 Discovery Miles 6 310
The Babadook
Essie Davis, Noah Wiseman DVD  (4)
R362 R184 Discovery Miles 1 840
Internet of Things and Big Data…
Chintan Bhatt, Nilanjan Dey, … Hardcover R5,444 Discovery Miles 54 440
A Street Cat Named Bob
Luke Treadaway, Ruta Gedmintas, … DVD  (3)
R210 Discovery Miles 2 100
Advanced Applications of Blockchain…
Shiho Kim, Ganesh Chandra Deka Hardcover R4,639 Discovery Miles 46 390
Grace Kitchen Gas Bain Marie
R21,017 Discovery Miles 210 170
Italy's Lost Greece - Magna Graecia and…
Giovanna Ceserani Hardcover R3,062 Discovery Miles 30 620
Intelligent Techniques in Signal…
Nilanjan Dey, V. Santhi Hardcover R4,903 Discovery Miles 49 030
Verification of Business Rules Programs
Bruno Berstel-Da Silva Hardcover R2,939 R1,903 Discovery Miles 19 030
Christo Wiese - Risiko en Rykdom
T J Strydom Paperback R395 R353 Discovery Miles 3 530

 

Partners