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Game-Based Learning Across the Lifespan - Cross-Generational and Age-Oriented Topics (Hardcover, 1st ed. 2017): Margarida... Game-Based Learning Across the Lifespan - Cross-Generational and Age-Oriented Topics (Hardcover, 1st ed. 2017)
Margarida Romero, Kimberly Sawchuk, Josep Blat, Sergio Sayago, Hubert Ouellet
R3,875 Discovery Miles 38 750 Ships in 12 - 17 working days

The book provides a systemic view of the state-of-the- art of Digital Game Based Learning (DGBL) across the lifespan, from age-specific game design requirements to technological devices that could overcome child and older adult difficulties in the use of DGBL technologies. Other topics include cross-generational digital game-based learning, workplace gaming, exergaming, serious games to tackle societal challenges,and implications of DGBL across the lifespan for game designers. In addition to the state-of-the-art methodologies provided for age-specific gamedesign, development, implementation and assessment, a significant portion of the book focuses on case studies where DGBL have been designed and implemented in every age groups and in cross-generational situations.

Game-Based Learning Across the Lifespan - Cross-Generational and Age-Oriented Topics (Paperback, Softcover reprint of the... Game-Based Learning Across the Lifespan - Cross-Generational and Age-Oriented Topics (Paperback, Softcover reprint of the original 1st ed. 2017)
Margarida Romero, Kimberly Sawchuk, Josep Blat, Sergio Sayago, Hubert Ouellet
R3,279 Discovery Miles 32 790 Ships in 10 - 15 working days

The book provides a systemic view of the state-of-the- art of Digital Game Based Learning (DGBL) across the lifespan, from age-specific game design requirements to technological devices that could overcome child and older adult difficulties in the use of DGBL technologies. Other topics include cross-generational digital game-based learning, workplace gaming, exergaming, serious games to tackle societal challenges,and implications of DGBL across the lifespan for game designers. In addition to the state-of-the-art methodologies provided for age-specific gamedesign, development, implementation and assessment, a significant portion of the book focuses on case studies where DGBL have been designed and implemented in every age groups and in cross-generational situations.

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