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Showing 1 - 5 of 5 matches in All Departments
Know-it-all Oriana agreed to travel with aliens who need women. But she didn’t agree to abduction, life/death battles, and escaping with a bossy, arrogant man. She was sabotaged, attacked, and kidnapped, but she is far from beaten. Forced to participate in an alien battle arena with no promise of freedom, she has to forget the loss of her family and focus on surviving. Enyl has given up hope. His people are dying due to a genetic modification gone awry. Darkness is consuming his warriors, and his world, as he knows it, will end. His father, the king, has rolled out a plan to save them all. But Enyl doubts a solution will be found in time. And when a compatible female is found…and lost, he must rescue her, a human female capable of surviving despite all odds. However, freeing Oriana serves to anger the aliens holding her captive. Ensuring she is cared for—as per Etterian protocol—he is stunned by the strong connection between the two of them. Such a bond was only experienced between Etterian mates. Is she his salvation or is that wishful thinking on his part?
For sheltered Lady Ruvona, visiting Devenmere Manor to investigate her father’s disappearance is a chance to escape her dull life. In Netherbury, the nearest town, the malevolent Lord Emil is taxing and starving the people, and a mysterious dark force is draining the land. Determined to help the townsfolk and save her father, with her magic and the skills her guardian taught her, Lady Ruvona disguises herself as the lad, Robbin. Assassin Warric masquerades as the new Sheriff of Netherbury and is tasked to thwart Emil. What he did not expect to encounter was beautiful Lady Ruvona bathing in a moonlit river. Nor did he expect an ally in the outlaw Robbin. Aiding the lad is in line with Warric’s task, but it doesn’t take him long to realize who Robbin is. Together, with magic and swords, they try to save her father, take on Emil, his ancient amulet, and the plot to destroy all they stand for. While trying not to fall in love.
As the bastard daughter of an orc chief, Thugari is nothing more than a slave. After her last beating, disguising herself as a stable-boy, she escapes, stealing as she runs. Unfortunately, her victim is the orc Rukk Knaraugh, a lawbringer from the Council. When Rukk finds her, she tries to run, fearing for her life, but he’s skilled in tracking her. Claiming she is in his debt, he takes her with him, heading north as he hunts wild witches stealing babies. He agrees to release her from the debt in the dwarven city of Dussoum, where, for her, magicless people are welcome. Yet, he fascinates her, awakening something addictive within her along with the claim that she’s not without magical powers. In the sinister Chaosthane Mountains circling Dussoum, it is not shelter she finds. Despite discovering the reason behind the stolen babies, a magic blossoms within her as does her love for a lawbringer.
Vic’s dream was to expand the solar farm her mother left her. Instead, she must survive as an arena gladiator for Carne Corp. to pay off her father’s gambling debts. Now her dream is ultimate freedom which is granted to the arena champion. At last, the future she planned for is within her grasp, but when Carne conspires against her and augments her against her will, she flees into outer space, hoping to disappear. A chance encounter with an unknown alien species awakens her sexuality. Plans go awry, and there is much she must defeat before she can truly be free. Meorri aac Drafe is on a mission to find who assassinated the Ivoyan Ot he was tasked to protect. As a Qaldreth warrior, his tribe’s honor rests on finding the killer. Forming an unheard-of union with a servant Ivoy, the other witness to the crime, they locate the killer’s homeworld. There, Drafe encounters a female like no other. To regain his honor, he will need to ask for her aid, go against his protective instincts, and endanger her. Hunted by Carne, Vic must trust her heart, life, and newfound freedom to a Qaldreth warrior she cannot resist.
By all accounts, Zemeri deserves to take revenge. Her uncle assassinated her family, his general is hunting her for a crime she didn’t commit, and for some strange reason, she cannot die. Holy men from distant cultures and in faraway lands cannot explain her immortality. This leaves her on the run, a shifting target because letting the general bring her in to face ‘justice’ is out of the question. While the cure for immortality eludes her, she is not without hope. But she will need all the help she can get when she learns she is not the only one in the general’s sights. When he kidnaps a gifted boy, it’s her turn to hunt, and hopefully, Death has its final say.
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