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Better Learning Solutions Through Better Learning Experiences When
training and development initiatives treat learning as something
that occurs as a one-time event, the learner and the business
suffer. Using design thinking can help talent development
professionals ensure learning sticks to drive improved performance.
Design Thinking for Training and Development offers a primer on
design thinking, a human-centered process and problem-solving
methodology that focuses on involving users of a solution in its
design. For effective design thinking, talent development
professionals need to go beyond the UX, the user experience, and
incorporate the LX, the learner experience. In this how-to guide
for applying design thinking tools and techniques, Sharon Boller
and Laura Fletcher share how they adapted the traditional design
thinking process for training and development projects. Their
process involves steps to: Get perspective. Refine the problem.
Ideate and prototype. Iterate (develop, test, pilot, and refine).
Implement. Design thinking is about balancing the three forces on
training and development programs: learner wants and needs,
business needs, and constraints. Learn how to get buy-in from
skeptical stakeholders. Discover why taking requests for training,
gathering the perspective of stakeholders and learners, and
crafting problem statements will uncover the true issue at hand.
Two in-depth case studies show how the authors made design thinking
work. Job aids and tools featured in this book include: a strategy
blueprint to uncover what a stakeholder is trying to solve an
empathy map to capture the learner’s thoughts, actions,
motivators, and challenges an experience map to better understand
how the learner performs. With its hands-on, use-it-today approach,
this book will get you started on your own journey to applying
design thinking.
When trainers use games, learners win big. As a trainer interested
in game design, you know that games are more effective than
lectures. You've seen firsthand how immersive games hold learners'
interest, helping them explore new skills and experience different
points of view. But how do you become the Milton Bradley of
learning games? Play to Learn is here to help. This book bridges
the gap between instructional design and game design; it's written
to grow your game literacy and strengthen crucial game design
skills. Experts Sharon Boller and Karl Kapp share real examples of
in-person and online games, and offer an online game for you to try
as you read. They walk you through evaluating entertainment and
learning games, so you can apply the best to your own designs. Play
to Learn will also show you how to: Link game design to your
business needs and learning objectives. Test your prototype and
refine your design. Deploy your game to motivated and excited
learners. So don't just play around. Think big, design well, and
use Play to Learn as your guide.
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