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This book introduces readers to the current trends in using deep
learners and deep learner descriptors for medical applications. It
reviews the recent literature and presents a variety of medical
image and sound applications to illustrate the five major ways deep
learners can be utilized: 1) by training a deep learner from
scratch (chapters provide tips for handling imbalances and other
problems with the medical data); 2) by implementing transfer
learning from a pre-trained deep learner and extracting deep
features for different CNN layers that can be fed into simpler
classifiers, such as the support vector machine; 3) by fine-tuning
one or more pre-trained deep learners on an unrelated dataset so
that they are able to identify novel medical datasets; 4) by fusing
different deep learner architectures; and 5) by combining the above
methods to generate a variety of more elaborate ensembles. This
book is a value resource for anyone involved in engineering deep
learners for medical applications as well as to those interested in
learning more about the current techniques in this exciting field.
A number of chapters provide source code that can be used to
investigate topics further or to kick-start new projects.
This book presents current innovative, alternative and creative
approaches that challenge traditional mechanisms in and across
disciplines and industries targeting societal impact. A common
thread throughout the book is human-centered, uni and multi-modal
strategies across the range of human technologies, including
sensing and stimuli; virtual and augmented worlds; games for
serious applications; accessibility; digital-ethics and more.
Focusing on engaging, meaningful, and motivating activities that at
the same time offer systemic information on human condition,
performance and progress, the book is of interest to anyone seeking
to gain insights into the field, be they students, teachers,
practicing professionals, consultants, or family representatives.
By offering a wider perspective, it addresses the need for a core
text that evokes and provokes, engages and demands and stimulates
and satisfies.
This book introduces Local Binary Patterns (LBP), arguably one of
the most powerful texture descriptors, and LBP variants. This
volume provides the latest reviews of the literature and a
presentation of some of the best LBP variants by researchers at the
forefront of textual analysis research and research on LBP
descriptors and variants. The value of LBP variants is illustrated
with reported experiments using many databases representing a
diversity of computer vision applications in medicine, biometrics,
and other areas. There is also a chapter that provides an excellent
theoretical foundation for texture analysis and LBP in particular.
A special section focuses on LBP and LBP variants in the area of
face recognition, including thermal face recognition. This book
will be of value to anyone already in the field as well as to those
interested in learning more about this powerful family of texture
descriptors.
This book is a continuation of the previous volumes of our series
on Advanced Computational Intelligence Paradigms in Healthcare. The
recent advances in computational intelligence paradigms have
highlighted the need of intelligent systems in healthcare. This
volume provides the reader a glimpse of the current state of the
art in intelligent support system design in the field of
healthcare. The book reports a sample of recent advances in: *
Clinical Decision Support Systems * Rehabilitation Decision Support
Systems * Technology Acceptance in Medical Decision Support Systems
The book is directed to the researchers, professors, practitioner
and students interested to design and develop intelligent decision
support systems.
This book presents state-of-the-art works and systematic reviews in
the emerging field of computational intelligence (CI) in electronic
health care. The respective chapters present surveys and practical
examples of artificial intelligence applications in the areas of
Human-Machine Interface (HMI) and affective computing, machine
learning, big health data and visualization analytics, computer
vision and medical image analysis. The book also addresses new and
emerging topics in CI for health care such as the utilization of
Social Media (SM) and the introduction of new intelligent paradigms
in the security and privacy domains, which are critical for the
health sector. The chapters, while of course not exhaustively
addressing all the possible aspects of the aforementioned areas,
are indicative of the dynamic nature of interdisciplinary research
being pursued. Accordingly, the book is intended not only for
researchers in the respective fields, but also for medical and
administrative personnel working in the health sector, as well as
managers and stakeholders responsible for making strategic
decisions and defining public health policies.
This volume presents the latest research in Virtual Reality (VR),
as it is being applied in psychotherapy, rehabilitation, and the
analysis of behaviour for neurological assessment. This book will
be of value to anyone already in the field and to those who are
interested in the development of VR systems for therapeutic
purposes. The contents include: * The latest literature reviews on
VR in psychotherapy, psychological wellbeing, and rehabilitation *
VR and cognitive behavior therapy * Increasing presence in VR for
effective exposure therapy and treatment of anxiety disorders * VR
military training for managing combat stress and preventing post
traumatic stress * VR, mixed reality systems, and games for stroke
rehabilitation * VR systems for improving vision in children with
amblyopia * Therapeutic play in virtual environments * Healing
potential of online virtual worlds such as Second Life *
Neuropsychological assessment using virtual environments * Detailed
accounts on how VR systems are designed, implemented, and best
evaluated * Discussions of limitations, problems, and ethical
concerns using VR in mental and physical therapy
This book introduces a variety of well-proven and newly developed
nature-inspired optimization algorithms solving a wide range of
real-life biomedical and healthcare problems. Few solo and hybrid
approaches are demonstrated in a lucid manner for the effective
integration and finding solution for a large-scale complex
healthcare problem. In the present bigdata-based computing
scenario, nature-inspired optimization techniques present adaptive
mechanisms that permit the understanding of complex data and
altering environments. This book is a voluminous collection for the
confront faced by the healthcare institutions and hospitals for
practical analysis, storage, and data analysis. It explores the
distinct nature-inspired optimization-based approaches that are
able to handle more accurate outcomes for the current biomedical
and healthcare problems. In addition to providing a
state-of-the-art and advanced intelligent methods, it also
enlightens an insight for solving diversified healthcare problems
such as cancer and diabetes.
This book is the first single volume that brings together the
topics of serious games, alternative realities, and play therapy.
The focus is on the use of digital media for the therapeutic
benefit and well-being of a wide range of people spanning those
with special needs to the elderly to entire urban neighborhoods.
This book brings together these topics to demonstrate the
increasing trans/inter/multi-disciplinary initiatives apparent
today in science, medicine, and academic research interdisciplinary
initiative that are already profoundly impacting society.
This book presents current innovative, alternative and creative
approaches that challenge traditional mechanisms in and across
disciplines and industries targeting societal impact. A common
thread throughout the book is human-centered, uni and multi-modal
strategies across the range of human technologies, including
sensing and stimuli; virtual and augmented worlds; games for
serious applications; accessibility; digital-ethics and more.
Focusing on engaging, meaningful, and motivating activities that at
the same time offer systemic information on human condition,
performance and progress, the book is of interest to anyone seeking
to gain insights into the field, be they students, teachers,
practicing professionals, consultants, or family representatives.
By offering a wider perspective, it addresses the need for a core
text that evokes and provokes, engages and demands and stimulates
and satisfies.
This book is the first single volume that brings together the
topics of serious games, alternative realities, and play therapy.
The focus is on the use of digital media for the therapeutic
benefit and well-being of a wide range of people−spanning those
with special needs to the elderly to entire urban neighborhoods.
This book brings together these topics to demonstrate the
increasing trans/inter/multi-disciplinary initiatives apparent
today in science, medicine, and academic
research−interdisciplinary initiative that are already profoundly
impacting society. Â
This book introduces Local Binary Patterns (LBP), arguably one of
the most powerful texture descriptors, and LBP variants. This
volume provides the latest reviews of the literature and a
presentation of some of the best LBP variants by researchers at the
forefront of textual analysis research and research on LBP
descriptors and variants. The value of LBP variants is illustrated
with reported experiments using many databases representing a
diversity of computer vision applications in medicine, biometrics,
and other areas. There is also a chapter that provides an excellent
theoretical foundation for texture analysis and LBP in particular.
A special section focuses on LBP and LBP variants in the area of
face recognition, including thermal face recognition. This book
will be of value to anyone already in the field as well as to those
interested in learning more about this powerful family of texture
descriptors.
This volume presents the latest research in Virtual Reality (VR),
as it is being applied in psychotherapy, rehabilitation, and the
analysis of behaviour for neurological assessment. This book will
be of value to anyone already in the field and to those who are
interested in the development of VR systems for therapeutic
purposes. The contents include: * The latest literature reviews on
VR in psychotherapy, psychological wellbeing, and rehabilitation *
VR and cognitive behavior therapy * Increasing presence in VR for
effective exposure therapy and treatment of anxiety disorders * VR
military training for managing combat stress and preventing post
traumatic stress * VR, mixed reality systems, and games for stroke
rehabilitation * VR systems for improving vision in children with
amblyopia * Therapeutic play in virtual environments * Healing
potential of online virtual worlds such as Second Life *
Neuropsychological assessment using virtual environments * Detailed
accounts on how VR systems are designed, implemented, and best
evaluated * Discussions of limitations, problems, and ethical
concerns using VR in mental and physical therapy
This book is a continuation of the previous volumes of our series
on Advanced Computational Intelligence Paradigms in Healthcare. The
recent advances in computational intelligence paradigms have
highlighted the need of intelligent systems in healthcare. This
volume provides the reader a glimpse of the current state of the
art in intelligent support system design in the field of
healthcare. The book reports a sample of recent advances in: *
Clinical Decision Support Systems * Rehabilitation Decision Support
Systems * Technology Acceptance in Medical Decision Support Systems
The book is directed to the researchers, professors, practitioner
and students interested to design and develop intelligent decision
support systems.
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