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We are working with Cambridge International to gain endorsement for this forthcoming series. Help learners develop essential computing skills with an approach that uses real-life examples, reinforces key vocabulary and provides opportunities to learn, practise and apply throughout. - Encourage learners to become confident in working with information and ideas of their own and those of others with discussion tasks, as well as with What can you do? panels at the end of each unit for self-assessment. - Provide a clear pathway through the learning objectives with Practise tasks in each unit, as well as Go further and Challenge yourself! panels with questions designed to support differentiation. - Recap and activate learners' prior knowledge with Do you remember? activities and introduce new computing skills with Learn and Practise tasks. Contents How to use this book Term 1 Unit 1 Scratch MIT: Be a designer Unit 2 Be a data storyteller Unit 3 Computer storage Unit 4 Scratch MIT: Be a storyteller Term 2 Unit 5 Network devices and websites Unit 6 Scratch MIT: Be an animator Unit 7 Be a data engineer Unit 8 Micro:Bit Makecode: Be an innovator Term 3 Unit 9 Cellular networks and data packets Unit 10 Scratch MIT: Be a game developer Unit 11 Artificial intelligence Unit 12 iRobot Level 2: Be a problem solver Glossary
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