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Group and Crowd Behavior for Computer Vision provides a
multidisciplinary perspective on how to solve the problem of group
and crowd analysis and modeling, combining insights from the social
sciences with technological ideas in computer vision and pattern
recognition. The book answers many unresolved issues in group and
crowd behavior, with Part One providing an introduction to the
problems of analyzing groups and crowds that stresses that they
should not be considered as completely diverse entities, but as an
aggregation of people. Part Two focuses on features and
representations with the aim of recognizing the presence of groups
and crowds in image and video data. It discusses low level
processing methods to individuate when and where a group or crowd
is placed in the scene, spanning from the use of people detectors
toward more ad-hoc strategies to individuate group and crowd
formations. Part Three discusses methods for analyzing the behavior
of groups and the crowd once they have been detected, showing how
to extract semantic information, predicting/tracking the movement
of a group, the formation or disaggregation of a group/crowd and
the identification of different kinds of groups/crowds depending on
their behavior. The final section focuses on identifying and
promoting datasets for group/crowd analysis and modeling,
presenting and discussing metrics for evaluating the pros and cons
of the various models and methods. This book gives computer vision
researcher techniques for segmentation and grouping, tracking and
reasoning for solving group and crowd modeling and analysis, as
well as more general problems in computer vision and machine
learning.
One of the grand challenges of artificial intelligence is to enable
computers to interpret 3D scenes and objects from imagery. This
book organizes and introduces major concepts in 3D scene and object
representation and inference from still images, with a focus on
recent efforts to fuse models of geometry and perspective with
statistical machine learning. The book is organized into three
sections: (1) Interpretation of Physical Space; (2) Recognition of
3D Objects; and (3) Integrated 3D Scene Interpretation. The first
discusses representations of spatial layout and techniques to
interpret physical scenes from images. The second section
introduces representations for 3D object categories that account
for the intrinsically 3D nature of objects and provide robustness
to change in viewpoints. The third section discusses strategies to
unite inference of scene geometry and object pose and identity into
a coherent scene interpretation. Each section broadly surveys
important ideas from cognitive science and artificial intelligence
research, organizes and discusses key concepts and techniques from
recent work in computer vision, and describes a few sample
approaches in detail. Newcomers to computer vision will benefit
from introductions to basic concepts, such as single-view geometry
and image classification, while experts and novices alike may find
inspiration from the book's organization and discussion of the most
recent ideas in 3D scene understanding and 3D object recognition.
Specific topics include: mathematics of perspective geometry;
visual elements of the physical scene, structural 3D scene
representations; techniques and features for image and region
categorization; historical perspective, computational models, and
datasets and machine learning techniques for 3D object recognition;
inferences of geometrical attributes of objects, such as size and
pose; and probabilistic and feature-passing approaches for
contextual reasoning about 3D objects and scenes. Table of
Contents: Background on 3D Scene Models / Single-view Geometry /
Modeling the Physical Scene / Categorizing Images and Regions /
Examples of 3D Scene Interpretation / Background on 3D Recognition
/ Modeling 3D Objects / Recognizing and Understanding 3D Objects /
Examples of 2D 1/2 Layout Models / Reasoning about Objects and
Scenes / Cascades of Classifiers / Conclusion and Future Directions
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