0
Your cart

Your cart is empty

Browse All Departments
  • All Departments
Price
Status
Brand

Showing 1 - 4 of 4 matches in All Departments

Understanding Video Games - The Essential Introduction (Hardcover, 4th edition): Simon Egenfeldt-nielsen, Jonas Heide Smith,... Understanding Video Games - The Essential Introduction (Hardcover, 4th edition)
Simon Egenfeldt-nielsen, Jonas Heide Smith, Susana Pajares Tosca
R4,180 Discovery Miles 41 800 Ships in 12 - 17 working days

From Pong to virtual reality, Understanding Video Games, 4th Edition, takes video game studies into the next decade of the twenty-first century, highlighting changes in the area, including mobile, social, and casual gaming. In this new edition of the pioneering text, students learn to assess the major theories used to analyze games, such as ludology and narratology, and gain familiarity with the commercial and organizational aspects of the game industry. Drawing from historical and contemporary examples, the student-friendly text also explores the aesthetics of games, evaluates the cultural position of video games, and considers the potential effects of both violent and "serious" games. Extensively illustrated and featuring discussion questions, a glossary of key terms, and a detailed video game history timeline, this new edition is an indispensable resource for students, scholars, and teachers interested in examining the ways video games continue to reshape entertainment and society.

Understanding Video Games - The Essential Introduction (Paperback, 4th edition): Simon Egenfeldt-nielsen, Jonas Heide Smith,... Understanding Video Games - The Essential Introduction (Paperback, 4th edition)
Simon Egenfeldt-nielsen, Jonas Heide Smith, Susana Pajares Tosca
R1,563 Discovery Miles 15 630 Ships in 9 - 15 working days

From Pong to virtual reality, Understanding Video Games, 4th Edition, takes video game studies into the next decade of the twenty-first century, highlighting changes in the area, including mobile, social, and casual gaming. In this new edition of the pioneering text, students learn to assess the major theories used to analyze games, such as ludology and narratology, and gain familiarity with the commercial and organizational aspects of the game industry. Drawing from historical and contemporary examples, the student-friendly text also explores the aesthetics of games, evaluates the cultural position of video games, and considers the potential effects of both violent and "serious" games. Extensively illustrated and featuring discussion questions, a glossary of key terms, and a detailed video game history timeline, this new edition is an indispensable resource for students, scholars, and teachers interested in examining the ways video games continue to reshape entertainment and society.

Beyond Edutainment: Exploring the Educational Potential of Computer Games (Paperback): Simon Egenfeldt-nielsen Beyond Edutainment: Exploring the Educational Potential of Computer Games (Paperback)
Simon Egenfeldt-nielsen
R926 Discovery Miles 9 260 Ships in 10 - 15 working days

Computer games have attracted much attention over the years, mostly attention of the less flattering kind. This has been true for computer games focused on entertainment, but also for what for years seemed a sure winner, edutainment. These years the area has gained new momentum and labels - game-based learning, serious games and educational games are just some of them. This dissertation aims to be a contribution to understanding educational use of computer games by building a framework that goes beyond edutainment. The framework laid out extends from an experiential learning approach, where concrete experiences are the starting point that can be transformed through reflection, instruction and active experimentation. It is concluded that computer games provide rich concrete experience that can be manipulated in the game universe providing more handles for the student compared to other media formats.

Educational Potential of Computer Games (Hardcover): Simon Egenfeldt-nielsen Educational Potential of Computer Games (Hardcover)
Simon Egenfeldt-nielsen
R5,829 Discovery Miles 58 290 Ships in 10 - 15 working days

There is increasing focus on the use of computer games across all ages. The trend is leading to educators, theorists and researchers, most especially those in the UK, US and Nordic countries, investigating how games can be effectively applied in everyday learning contexts. In this book, based on his PhD dissertation, Simon Egenfeldt-Nielsen aims to establish a new framework for understanding educational use of computer games that go beyond what we know as edutainment. The book presents a thorough overview, analysis and discussion of current research and then goes on to create the foundation for a new approach to educational use of computer games that goes beyond current reliance on behaviorism.

Free Delivery
Pinterest Twitter Facebook Google+
You may like...
Southpaw
Jake Gyllenhaal, Forest Whitaker, … DVD R99 R24 Discovery Miles 240
Chicco Natural Feeling Teat (Medium Flow…
R80 Discovery Miles 800
Baby Dove Soap Bar Rich Moisture 75g
R20 Discovery Miles 200
Bettaway Mega C1000 Fizzi Effervescent…
R64 R59 Discovery Miles 590
Bostik Clear on Blister Card (25ml)
R38 Discovery Miles 380
Bostik Easy Tear Tape (12mm x 33m)
R32 Discovery Miles 320
Bestway Designer Swim Ring (Multicolour…
R32 Discovery Miles 320
Aerolatte Cappuccino Art Stencils (Set…
R110 R95 Discovery Miles 950
Colleen Pencil Crayons - Assorted…
 (1)
R252 Discovery Miles 2 520
Peptine Pro Canine/Feline Hydrolysed…
R369 R299 Discovery Miles 2 990

 

Partners