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Game Development Tool Essentials provides must-have tips and tricks
from industry professionals for strengthening and streamlining your
game tools pipeline. Everyone knows the game tools pipeline is
important, but in the current environment of shrinking budgets and
increased time pressure, developers often have to settle for
inefficient, ad hoc, messy pipelines. This unique book will break
you out of that cycle. The practical, expert insights contained
within will enable you to work faster and more efficiently, so you
can spend more time making cool things. Game Development Tool
Essentials pools the knowledge and experience of working developers
over four critical aspects of the game tools pipeline: asset and
data management, geometry and models, Web tools, and programming.
Within those sections, you will learn cutting-edge techniques on
essential subjects such as COLLADA rendering, exporting and
workflow; asset management and compiler architecture; and moving
tools to the cloud. If you're a game developer, you need Game
Development Tool Essentials. Covers readily available tools and
tools developers can build themselves. Presents 96 code samples, 81
illustrations, and end-of-chapter references. Special chapter on
moving tools to the cloud.
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