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Computing is transforming how we interact with music. New theories
and new technologies have emerged that present fresh challenges and
novel perspectives for researchers and practitioners in music and
human-computer interaction (HCI). In this collection, the
interdisciplinary field of music interaction is considered from
multiple viewpoints: designers, interaction researchers,
performers, composers, audiences, teachers and learners, dancers
and gamers. The book comprises both original research in music
interaction and reflections from leading researchers and
practitioners in the field. It explores a breadth of HCI
perspectives and methodologies: from universal approaches to
situated research within particular cultural and aesthetic
contexts. Likewise, it is musically diverse, from experimental to
popular, classical to folk, including tango, laptop orchestras,
composition and free improvisation.
This agenda-setting book presents state of the art research in
Music and Human-Computer Interaction (also known as 'Music
Interaction'). Music Interaction research is at an exciting and
formative stage. Topics discussed include interactive music
systems, digital and virtual musical instruments, theories,
methodologies and technologies for Music Interaction. Musical
activities covered include composition, performance, improvisation,
analysis, live coding, and collaborative music making. Innovative
approaches to existing musical activities are explored, as well as
tools that make new kinds of musical activity possible. Music and
Human-Computer Interaction is stimulating reading for professionals
and enthusiasts alike: researchers, musicians, interactive music
system designers, music software developers, educators, and those
seeking deeper involvement in music interaction. It presents the
very latest research, discusses fundamental ideas, and identifies
key issues and directions for future work.
What the book is about This book is about the theory and practice
of the use of multimedia, multimodal interfaces for leaming. Yet it
is not about technology as such, at least in the sense that the
authors do not subscribe to the idea that one should do something
just because it is technologically possible. 'Multimedia' has been
adopted in some commercial quarters to mean little more than a
computer with some form of audio ar (more usually) video
attachment. This is a trend which ought to be resisted, as
exemplified by the material in this book. Rather than merely using
a new technology 'because it is there', there is a need to examine
how people leam and eommunicate, and to study diverse ways in which
computers ean harness text, sounds, speech, images, moving
pietures, gestures, touch, etc. , to promote effective human
leaming. We need to identify which media, in whieh combinations,
using what mappings of domain to representation, are appropriate
far which educational purposes . . The word 'multimodal ' in the
title underlies this perspective. The intention is to focus
attention less on the technology and more on how to strueture
different kinds of information via different sensory channels in
order to yield the best possible quality of communication and
educational interaction. (Though the reader should refer to Chapter
1 for a discussion of the use of the word 'multimodal' . )
Historically there was little problem.
Enter an incredible world of magical beasts, dare to draw near to
their captivating powers, and discover the spellbinding stories of
16 favourite mythical creatures from around the world. Venture into
this world and you'll discover why griffins collect a gem called
agate, how to put out dragon fire, how mischievous elves can cause
terrible nightmares, and much, much more. A Miscellany of Magical
Beasts is a beautiful, luxurious gift book showcasing a fascinating
menagerie of creatures from the world's timeless mythologies and
legends. Presented in an incredible package with spectacular cover
finishes, it is sure to be treasured by fantasy enthusiasts. Each
beast is beautifully illustrated with rich, enchanting artworks,
accompanied by amazing facts. Five feature spreads take a different
approach to each particular beast - including a gleaming guide to
the world's dragons and an enchanting introduction to elf spells
and tricks. Imaginative flourishes such as cutaways showing
constellations (see where Pegasus's story ends), and a die-cut
linking the lustrous feathers of the phoenix with those of the
terrifying harpies, make this a truly inspiring exploration of some
wonderfully strange creatures. List of beasts included: phoenix,
harpy, griffin, Pegasus, dragons, elves, unicorn, centaur, mermaids
and mermen, werewolf, troll, sphinx, basilisk, Cerberus, giant,
chimera
This agenda-setting book presents state of the art research in
Music and Human-Computer Interaction (also known as 'Music
Interaction'). Music Interaction research is at an exciting and
formative stage. Topics discussed include interactive music
systems, digital and virtual musical instruments, theories,
methodologies and technologies for Music Interaction. Musical
activities covered include composition, performance, improvisation,
analysis, live coding, and collaborative music making. Innovative
approaches to existing musical activities are explored, as well as
tools that make new kinds of musical activity possible. Music and
Human-Computer Interaction is stimulating reading for professionals
and enthusiasts alike: researchers, musicians, interactive music
system designers, music software developers, educators, and those
seeking deeper involvement in music interaction. It presents the
very latest research, discusses fundamental ideas, and identifies
key issues and directions for future work.
What the book is about This book is about the theory and practice
of the use of multimedia, multimodal interfaces for leaming. Yet it
is not about technology as such, at least in the sense that the
authors do not subscribe to the idea that one should do something
just because it is technologically possible. 'Multimedia' has been
adopted in some commercial quarters to mean little more than a
computer with some form of audio ar (more usually) video
attachment. This is a trend which ought to be resisted, as
exemplified by the material in this book. Rather than merely using
a new technology 'because it is there', there is a need to examine
how people leam and eommunicate, and to study diverse ways in which
computers ean harness text, sounds, speech, images, moving
pietures, gestures, touch, etc. , to promote effective human
leaming. We need to identify which media, in whieh combinations,
using what mappings of domain to representation, are appropriate
far which educational purposes . . The word 'multimodal ' in the
title underlies this perspective. The intention is to focus
attention less on the technology and more on how to strueture
different kinds of information via different sensory channels in
order to yield the best possible quality of communication and
educational interaction. (Though the reader should refer to Chapter
1 for a discussion of the use of the word 'multimodal' . )
Historically there was little problem.
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The Emerald Forest (DVD)
Powers Boothe, Meg Foster, William Rodriquez, Yara Yaneau, Charley Boorman, …
1
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R362
R271
Discovery Miles 2 710
Save R91 (25%)
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Ships in 15 - 30 working days
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An American engineer (Powers Boothe) loses his seven-year-old son
in a Brazilian rainforest and devotes the next ten years to looking
for him. When he does find him - fully integrated into a remote
primitive tribe - he must decide whether his son is actually better
off staying where he is. John Boorman directs, while his son
Charley plays the grown-up missing youngster.
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King Ralph (DVD)
John Goodman, Peter O'Toole, John Hurt, Camille Coduri, Richard Griffiths, …
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R236
Discovery Miles 2 360
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Ships in 15 - 30 working days
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The British Royal Family is dispatched en masse after being
electrocuted during a family portrait. A search for a successor
turns up Ralph Jones (John Goodman), a Las Vegas lounge singer, as
the unlikely next-in-line. Before long, Buckingham Palace resembles
a funfair and Lord Graves (John Hurt) is plotting King Ralph's
demise.
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