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A Game of Birds and Wolves - The Ingenious Young Women Whose Secret Board Game Helped Win World War II (Paperback): Simon Parkin A Game of Birds and Wolves - The Ingenious Young Women Whose Secret Board Game Helped Win World War II (Paperback)
Simon Parkin
R473 R398 Discovery Miles 3 980 Save R75 (16%) Ships in 10 - 15 working days
The Island of Extraordinary Captives - A Painter, a Poet, an Heiress, and a Spy in a World War II British Internment Camp:... The Island of Extraordinary Captives - A Painter, a Poet, an Heiress, and a Spy in a World War II British Internment Camp
Simon Parkin
R508 R395 Discovery Miles 3 950 Save R113 (22%) Ships in 10 - 15 working days

The "riveting...truly shocking" (The New York Times Book Review) story of a Jewish orphan who fled Nazi Germany for London, only to be arrested and sent to a British internment camp for suspected foreign agents on the Isle of Man, alongside a renowned group of refugee musicians, intellectuals, artists, and--possibly--genuine spies. Following the events of Kristallnacht in 1938, Peter Fleischmann evaded the Gestapo's roundups in Berlin by way of a perilous journey to England on a Kindertransport rescue, an effort sanctioned by the UK government to evacuate minors from Nazi-controlled areas.train. But he could not escape the British police, who came for him in the early hours and shipped him off to Hutchinson Camp on the Isle of Man, under suspicion of being a spy for the very regime he had fled. During Hitler's rise to power in the 1930s, tens of thousands of German and Austrian Jews like Peter escaped and found refuge in Britain. After war broke out and paranoia gripped the nation, Prime Minister Winston Churchill ordered that these innocent asylum seekers--so-called "enemy aliens"--be interned. When Peter arrived at Hutchinson Camp, he found one of history's most astounding prison populations: renowned professors, composers, journalists, and artists. Together, they created a thriving cultural community, complete with art exhibitions, lectures, musical performances, and poetry readings. The artists welcomed Peter as their pupil and forever changed the course of his life. Meanwhile, suspicions grew that a real spy was hiding among them--one connected to a vivacious heiress from Peter's past. Drawing from unpublished first-person accounts and newly declassified government documents, award-winning journalist Simon Parkin reveals an "extraordinary yet previously untold true story" (Daily Express) that serves as a "testimony to human fortitude despite callous, hypocritical injustice" (The New Yorker) and "an example of how individuals can find joy and meaning in the absurd and mundane" (The Spectator).

The Island of Extraordinary Captives - A Painter, a Poet, an Heiress, and a Spy in a World War II British Internment Camp... The Island of Extraordinary Captives - A Painter, a Poet, an Heiress, and a Spy in a World War II British Internment Camp (Hardcover)
Simon Parkin
R794 R620 Discovery Miles 6 200 Save R174 (22%) Out of stock
Sega Dreamcast: Collected Works (Hardcover): Simon Parkin Sega Dreamcast: Collected Works (Hardcover)
Simon Parkin
R854 Discovery Miles 8 540 Ships in 12 - 17 working days

The definitive history of the cult games console, produced in collaboration with Sega. This large format, deluxe hardback features a dazzling collection of never-before-published materials and specially commissioned editorial, offering unprecedented insight into the creation of Sega's last console and its celebrated library of games. A follow-on publication to our acclaimed 2014 release, Sega Mega Drive/Genesis: Collected Works, the book features a rich variety of content: manufacturing prototypes, stunning photography of rare hardware, game development materials, and peerlessly printed game imagery. Accompanying a cache of visual material gleaned from Sega's archives, is an in-depth, interview-led editorial piece by New Yorker contributing writer Simon Parkin. Featuring contributions from Yu Suzuki (Shenmue), Masayoshi Kikuchi (Jet Set Radio/Jet Grind Radio), Naoto Ohshima (Sonic Adventure) and Tetsuya Mizuguchi (Space Channel 5, Rez), this revealing retrospective sheds new light on this pivotal era for SEGA and chronicles the rise and fall of this lauded videogame console.

Game Changers - The Video Game Revolution: Phaidon Editors Game Changers - The Video Game Revolution
Phaidon Editors; Introduction by Simon Parkin; Contributions by India Block
R1,320 R1,019 Discovery Miles 10 190 Save R301 (23%) Ships in 5 - 10 working days

An A to Z of video games – 300 entries showcasing the most influential and celebrated games, consoles, publishers, and more A visual history of all things video games, this book will provide the reader with an overview of the gaming industry, from the very first game created around the mid-twentieth century, right through to the present day. Particular focus is given to advances within the industry during this time, such as new technologies, innovative gameplay, never-before-seen graphics, and design. An introduction by Simon Parkin provides an overview of gaming history, and exploring how iconic games have pushed the boundaries of the medium and 300 entries, hand picked by a panel of industry experts, showcase the most influential and celebrated games, consoles, publishers, and more. Each entry is accompanied by text informing the reader about the game and its history, its place in wider popular culture, and including useful information and facts, with exciting and sometimes unexpected pairings provided by the A to Z organisation. A glossary of key words and select biographies of influential creators and developers provides more context and a system of icons and infographics allows readers to see the connections between the book’s 300 entries. Wider gaming culture, and how it has grown from a niche hobby to a worldwide phenomenon, influencing popular culture, is also explored, making this the widest ranging survey of games and gaming available today.

Illustrated History of 151 Videogames (Hardcover): Simon Parkin Illustrated History of 151 Videogames (Hardcover)
Simon Parkin
R524 R448 Discovery Miles 4 480 Save R76 (15%) Ships in 9 - 15 working days

More than any other entertainment medium, video games offer the chance for us to participate in a world beyond the ordinary. Whether you are playing as a supersonic hedgehog, an athletic archeologist, or a moustachioed Italian plumber, video games allow their players to inhabit spaces where the usual parameters of existence do not apply. The medium's history is chronicled through the individual stories of 151 of the most iconic video games. Beginning in the early 1970s, the book charts five decades of the pixel revolution. The story of each game is accompanied by trivia and quotations, and illustrated with photographs, screenshots and artwork. This celebratory reference, and up-to-date history, will enthral any video games aficionado. - Chronicles the history of gaming through an analysis of151 of the world's most-iconic and best-loved games - Expert analysis of the story of each game, accompanied . by fascinating trivia, memorable quotes, and information on the year of publication and where the game can be played today - Includes titles across all platforms, including arcade, console, PC, online and handheld games - Charts five decades of video game evolution, from Computer Space to Fortnite - Compulsively illustrated with over 1000 action screenshots, game artworks and photographs

The Island of Extraordinary Captives - A True Story of an Artist, a Spy and a Wartime Scandal (Hardcover): Simon Parkin The Island of Extraordinary Captives - A True Story of an Artist, a Spy and a Wartime Scandal (Hardcover)
Simon Parkin
R622 R514 Discovery Miles 5 140 Save R108 (17%) Ships in 9 - 15 working days

'Extraordinary yet previously untold true story . . . meticulously researched . . . it's also taut, compelling, and impossible to put down' Daily Express The police came for Peter Fleischmann in the early hours. It reminded the teenager of the Gestapo's moonlit roundups he had narrowly avoided at home in Berlin. Now, having endured a perilous journey to reach England - hiding from the rampaging Nazi thugs at his orphanage, boarding a Kindertransport to safety - here the aspiring artist was, on a ship bound for the Isle of Man, suspected of being a Nazi spy. What had gone wrong? In May 1940, faced with a country gripped by paranoia, Prime Minister Winston Churchill ordered the internment of all German and Austrian citizens living in Britain. Most, like Peter, were refugees who had come to the country to escape Nazi oppression. They were now imprisoned by the very country in which they had staked their trust. Painstakingly researched from dozens of unpublished first-hand accounts and previously classified documents, The Island of Extraordinary Captives tells, for the first time, the story of history's most astonishing internment camp and of how a group of world-renown artists, musicians and academics came to be seen as 'enemy aliens'. The Island of Extraordinary Captives is the story of a battle between fear and compassion at a time of national crisis. It reveals how Britain's treatment of refugees during the Second World War led to one of the nation's most shameful missteps, and how hope and creativity can flourish in even the most challenging circumstances.

The Island of Extraordinary Captives - A True Story of an Artist, a Spy and a Wartime Scandal (Paperback): Simon Parkin The Island of Extraordinary Captives - A True Story of an Artist, a Spy and a Wartime Scandal (Paperback)
Simon Parkin
R422 R353 Discovery Miles 3 530 Save R69 (16%) Ships in 9 - 15 working days

'Extraordinary yet previously untold true story . . . meticulously researched . . . it's also taut, compelling, and impossible to put down' Daily Express The police came for Peter Fleischmann in the early hours. It reminded the teenager of the Gestapo's moonlit roundups he had narrowly avoided at home in Berlin. Now, having endured a perilous journey to reach England - hiding from the rampaging Nazi thugs at his orphanage, boarding a Kindertransport to safety - here the aspiring artist was, on a ship bound for the Isle of Man, suspected of being a Nazi spy. What had gone wrong? In May 1940, faced with a country gripped by paranoia, Prime Minister Winston Churchill ordered the internment of all German and Austrian citizens living in Britain. Most, like Peter, were refugees who had come to the country to escape Nazi oppression. They were now imprisoned by the very country in which they had staked their trust. Painstakingly researched from dozens of unpublished first-hand accounts and previously classified documents, The Island of Extraordinary Captives tells, for the first time, the story of history's most astonishing internment camp and of how a group of world-renown artists, musicians and academics came to be seen as 'enemy aliens'. The Island of Extraordinary Captives is the story of a battle between fear and compassion at a time of national crisis. It reveals how Britain's treatment of refugees during the Second World War led to one of the nation's most shameful missteps, and how hope and creativity can flourish in even the most challenging circumstances.

Socio-Technical Aspects in Security - 11th International Workshop, STAST 2021, Virtual Event, October 8, 2021, Revised Selected... Socio-Technical Aspects in Security - 11th International Workshop, STAST 2021, Virtual Event, October 8, 2021, Revised Selected Papers (Paperback, 1st ed. 2022)
Simon Parkin, Luca Vigano
R1,687 Discovery Miles 16 870 Ships in 12 - 17 working days

This book constitutes revised selected papers from the refereed conference proceedings of the 11th International Workshop on Socio-Technical Aspects in Security and Trust, STAST 2021, held in conjunction with ESORICS, the European Symposium on Research in Computer Security, as a virtual event, in October 2021. The 10 full papers included in this book were carefully reviewed and selected from 25 submissions. They were organized in topical sections as follows: web and apps; context and modelling; and from the present to the future.

Hiring Right - How to Turn Recruiting Into Your Competitive Advantage (Hardcover): Simon Parkin Hiring Right - How to Turn Recruiting Into Your Competitive Advantage (Hardcover)
Simon Parkin
R581 Discovery Miles 5 810 Ships in 12 - 17 working days
A Game of Birds and Wolves - The Secret Game that Revolutionised the War (Paperback): Simon Parkin A Game of Birds and Wolves - The Secret Game that Revolutionised the War (Paperback)
Simon Parkin 1
R329 R268 Discovery Miles 2 680 Save R61 (19%) Ships in 9 - 15 working days

'Compelling' Sunday Times 'A triumph' Daily Mirror 'Gripping' Jonathan Dimbleby 1941. The Battle of the Atlantic is a disaster. Thousands of supply ships ferrying vital food and fuel from North America to Britain are being torpedoed by German U-boats. Britain is only weeks away from starvation - and with that, crushing defeat. In the first week of 1942 a group of unlikely heroes - a retired naval captain and a clutch of brilliant young women - gather to form a secret strategy unit. On the top floor of a bomb-bruised HQ in Liverpool, the Western Approaches Tactical Unit spends days and nights designing and playing wargames in an effort to crack the U-boat tactics. As the U-boat wolfpacks continue to prey upon the supply ships, the Wrens race against time to save Britain. With novelistic flair, investigative journalist Simon Parkin shines a light on Operation Raspberry and these unsung heroines in this riveting true story of war at sea. 'History writing at its best' Booklist 'Splendid . . . Simon Parkin's book rips along at full sail and is full of personality and personalities' Sunday Express 'Vivid, engaging' New Yorker

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