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The "riveting...truly shocking" (The New York Times Book Review)
story of a Jewish orphan who fled Nazi Germany for London, only to
be arrested and sent to a British internment camp for suspected
foreign agents on the Isle of Man, alongside a renowned group of
refugee musicians, intellectuals, artists, and--possibly--genuine
spies. Following the events of Kristallnacht in 1938, Peter
Fleischmann evaded the Gestapo's roundups in Berlin by way of a
perilous journey to England on a Kindertransport rescue, an effort
sanctioned by the UK government to evacuate minors from
Nazi-controlled areas.train. But he could not escape the British
police, who came for him in the early hours and shipped him off to
Hutchinson Camp on the Isle of Man, under suspicion of being a spy
for the very regime he had fled. During Hitler's rise to power in
the 1930s, tens of thousands of German and Austrian Jews like Peter
escaped and found refuge in Britain. After war broke out and
paranoia gripped the nation, Prime Minister Winston Churchill
ordered that these innocent asylum seekers--so-called "enemy
aliens"--be interned. When Peter arrived at Hutchinson Camp, he
found one of history's most astounding prison populations: renowned
professors, composers, journalists, and artists. Together, they
created a thriving cultural community, complete with art
exhibitions, lectures, musical performances, and poetry readings.
The artists welcomed Peter as their pupil and forever changed the
course of his life. Meanwhile, suspicions grew that a real spy was
hiding among them--one connected to a vivacious heiress from
Peter's past. Drawing from unpublished first-person accounts and
newly declassified government documents, award-winning journalist
Simon Parkin reveals an "extraordinary yet previously untold true
story" (Daily Express) that serves as a "testimony to human
fortitude despite callous, hypocritical injustice" (The New Yorker)
and "an example of how individuals can find joy and meaning in the
absurd and mundane" (The Spectator).
An A to Z of video games – 300 entries showcasing the most
influential and celebrated games, consoles, publishers, and more A
visual history of all things video games, this book will provide
the reader with an overview of the gaming industry, from the very
first game created around the mid-twentieth century, right through
to the present day. Particular focus is given to advances within
the industry during this time, such as new technologies, innovative
gameplay, never-before-seen graphics, and design. An introduction
by Simon Parkin provides an overview of gaming history, and
exploring how iconic games have pushed the boundaries of the medium
and 300 entries, hand picked by a panel of industry experts,
showcase the most influential and celebrated games, consoles,
publishers, and more. Each entry is accompanied by text informing
the reader about the game and its history, its place in wider
popular culture, and including useful information and facts, with
exciting and sometimes unexpected pairings provided by the A to Z
organisation. A glossary of key words and select biographies of
influential creators and developers provides more context and a
system of icons and infographics allows readers to see the
connections between the book’s 300 entries. Wider gaming
culture, and how it has grown from a niche hobby to a worldwide
phenomenon, influencing popular culture, is also explored, making
this the widest ranging survey of games and gaming available today.
More than any other entertainment medium, video games offer the
chance for us to participate in a world beyond the ordinary.
Whether you are playing as a supersonic hedgehog, an athletic
archeologist, or a moustachioed Italian plumber, video games allow
their players to inhabit spaces where the usual parameters of
existence do not apply. The medium's history is chronicled through
the individual stories of 151 of the most iconic video games.
Beginning in the early 1970s, the book charts five decades of the
pixel revolution. The story of each game is accompanied by trivia
and quotations, and illustrated with photographs, screenshots and
artwork. This celebratory reference, and up-to-date history, will
enthral any video games aficionado. - Chronicles the history of
gaming through an analysis of151 of the world's most-iconic and
best-loved games - Expert analysis of the story of each game,
accompanied . by fascinating trivia, memorable quotes, and
information on the year of publication and where the game can be
played today - Includes titles across all platforms, including
arcade, console, PC, online and handheld games - Charts five
decades of video game evolution, from Computer Space to Fortnite -
Compulsively illustrated with over 1000 action screenshots, game
artworks and photographs
The definitive history of the cult games console, produced in
collaboration with Sega. This large format, deluxe hardback
features a dazzling collection of never-before-published materials
and specially commissioned editorial, offering unprecedented
insight into the creation of Sega's last console and its celebrated
library of games. A follow-on publication to our acclaimed 2014
release, Sega Mega Drive/Genesis: Collected Works, the book
features a rich variety of content: manufacturing prototypes,
stunning photography of rare hardware, game development materials,
and peerlessly printed game imagery. Accompanying a cache of visual
material gleaned from Sega's archives, is an in-depth,
interview-led editorial piece by New Yorker contributing writer
Simon Parkin. Featuring contributions from Yu Suzuki (Shenmue),
Masayoshi Kikuchi (Jet Set Radio/Jet Grind Radio), Naoto Ohshima
(Sonic Adventure) and Tetsuya Mizuguchi (Space Channel 5, Rez),
this revealing retrospective sheds new light on this pivotal era
for SEGA and chronicles the rise and fall of this lauded videogame
console.
'Extraordinary yet previously untold true story . . . meticulously
researched . . . it's also taut, compelling, and impossible to put
down' Daily Express The police came for Peter Fleischmann in the
early hours. It reminded the teenager of the Gestapo's moonlit
roundups he had narrowly avoided at home in Berlin. Now, having
endured a perilous journey to reach England - hiding from the
rampaging Nazi thugs at his orphanage, boarding a Kindertransport
to safety - here the aspiring artist was, on a ship bound for the
Isle of Man, suspected of being a Nazi spy. What had gone wrong? In
May 1940, faced with a country gripped by paranoia, Prime Minister
Winston Churchill ordered the internment of all German and Austrian
citizens living in Britain. Most, like Peter, were refugees who had
come to the country to escape Nazi oppression. They were now
imprisoned by the very country in which they had staked their
trust. Painstakingly researched from dozens of unpublished
first-hand accounts and previously classified documents, The Island
of Extraordinary Captives tells, for the first time, the story of
history's most astonishing internment camp and of how a group of
world-renown artists, musicians and academics came to be seen as
'enemy aliens'. The Island of Extraordinary Captives is the story
of a battle between fear and compassion at a time of national
crisis. It reveals how Britain's treatment of refugees during the
Second World War led to one of the nation's most shameful missteps,
and how hope and creativity can flourish in even the most
challenging circumstances.
'Extraordinary yet previously untold true story . . . meticulously
researched . . . it's also taut, compelling, and impossible to put
down' Daily Express The police came for Peter Fleischmann in the
early hours. It reminded the teenager of the Gestapo's moonlit
roundups he had narrowly avoided at home in Berlin. Now, having
endured a perilous journey to reach England - hiding from the
rampaging Nazi thugs at his orphanage, boarding a Kindertransport
to safety - here the aspiring artist was, on a ship bound for the
Isle of Man, suspected of being a Nazi spy. What had gone wrong? In
May 1940, faced with a country gripped by paranoia, Prime Minister
Winston Churchill ordered the internment of all German and Austrian
citizens living in Britain. Most, like Peter, were refugees who had
come to the country to escape Nazi oppression. They were now
imprisoned by the very country in which they had staked their
trust. Painstakingly researched from dozens of unpublished
first-hand accounts and previously classified documents, The Island
of Extraordinary Captives tells, for the first time, the story of
history's most astonishing internment camp and of how a group of
world-renown artists, musicians and academics came to be seen as
'enemy aliens'. The Island of Extraordinary Captives is the story
of a battle between fear and compassion at a time of national
crisis. It reveals how Britain's treatment of refugees during the
Second World War led to one of the nation's most shameful missteps,
and how hope and creativity can flourish in even the most
challenging circumstances.
This book constitutes revised selected papers from the refereed
conference proceedings of the 11th International Workshop on
Socio-Technical Aspects in Security and Trust, STAST 2021, held in
conjunction with ESORICS, the European Symposium on Research in
Computer Security, as a virtual event, in October 2021. The 10 full
papers included in this book were carefully reviewed and selected
from 25 submissions. They were organized in topical sections as
follows: web and apps; context and modelling; and from the present
to the future.
'Compelling' Sunday Times 'A triumph' Daily Mirror 'Gripping'
Jonathan Dimbleby 1941. The Battle of the Atlantic is a disaster.
Thousands of supply ships ferrying vital food and fuel from North
America to Britain are being torpedoed by German U-boats. Britain
is only weeks away from starvation - and with that, crushing
defeat. In the first week of 1942 a group of unlikely heroes - a
retired naval captain and a clutch of brilliant young women -
gather to form a secret strategy unit. On the top floor of a
bomb-bruised HQ in Liverpool, the Western Approaches Tactical Unit
spends days and nights designing and playing wargames in an effort
to crack the U-boat tactics. As the U-boat wolfpacks continue to
prey upon the supply ships, the Wrens race against time to save
Britain. With novelistic flair, investigative journalist Simon
Parkin shines a light on Operation Raspberry and these unsung
heroines in this riveting true story of war at sea. 'History
writing at its best' Booklist 'Splendid . . . Simon Parkin's book
rips along at full sail and is full of personality and
personalities' Sunday Express 'Vivid, engaging' New Yorker
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