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Business Games are a specific typology of serious games which
combine business simulations and games to support management and
entrepreneurial training. This volume presents the theory and
teaching methodology of business games. Active learning is the
foundation of business game-based learning which places learners at
the centre of the educational process: the interactive nature of
games stimulates learning, and learning by doing through
simulations prepares students to face and understand the
ambiguities and uncertainties of the real working environment. With
its balance of theoretical and practical content this book aims to
meet the needs of lecturers and other education professionals
interested in the use and development of business games. High
school teachers and other education providers can learn how to
correctly design a management course enriched by the use of a
business game. The book also deals with the design and development
of models that can be used in the creation of new software.
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