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What if structures could build themselves or adapt to fluctuating
environments? Skylar Tibbits, Director of the Self-Assembly Lab in
the Department of Architecture at MIT, Cambridge, MA, crosses the
boundaries between architecture, biology, materials science and the
arts, to envision a world where material components can
self-assemble to provide adapting structures and optimized
fabrication solutions. The book examines the three main ingredients
for self-assembly, includes interviews with practitioners involved
in the work and presents research projects related to these topics
to provide a complete first look at exciting future technologies in
construction and self-transforming material products.
What if structures could build themselves or adapt to fluctuating
environments? Skylar Tibbits, Director of the Self-Assembly Lab in
the Department of Architecture at MIT, Cambridge, MA, crosses the
boundaries between architecture, biology, materials science and the
arts, to envision a world where material components can
self-assemble to provide adapting structures and optimized
fabrication solutions. The book examines the three main ingredients
for self-assembly, includes interviews with practitioners involved
in the work and presents research projects related to these topics
to provide a complete first look at exciting future technologies in
construction and self-transforming material products.
From the visionary founder of the Self-Assembly Lab at MIT, a
manifesto for the dawning age of active materials Things in life
tend to fall apart. Cars break down. Buildings fall into disrepair.
Personal items deteriorate. Yet today's researchers are exploiting
newly understood properties of matter to program materials that
physically sense, adapt, and fall together instead of apart. These
materials open new directions for industrial innovation and
challenge us to rethink the way we build and collaborate with our
environment. Things Fall Together is a provocative guide to this
emerging, often mind-bending reality, presenting a bold vision for
harnessing the intelligence embedded in the material world. Drawing
on his pioneering work on self-assembly and programmable material
technologies, Skylar Tibbits lays out the core, frequently
counterintuitive ideas and strategies that animate this new
approach to design and innovation. From furniture that builds
itself to shoes printed flat that jump into shape to islands that
grow themselves, he describes how matter can compute and exhibit
behaviors that we typically associate with biological organisms,
and challenges our fundamental assumptions about what physical
materials can do and how we can interact with them. Intelligent
products today often rely on electronics, batteries, and
complicated mechanisms. Tibbits offers a different approach,
showing how we can design simple and elegant material intelligence
that may one day animate and improve itself-and along the way help
us build a more sustainable future. Compelling and beautifully
designed, Things Fall Together provides an insider's perspective on
the materials revolution that lies ahead, revealing the spectacular
possibilities for designing active materials that can
self-assemble, collaborate, and one day even evolve and design on
their own.
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Being Material (Hardcover)
Marie-Pier Boucher, Stefan Helmreich, Leila W Kinney, Skylar Tibbits, Rebecca Uchill, …
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R1,114
R913
Discovery Miles 9 130
Save R201 (18%)
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Ships in 9 - 15 working days
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Explorations of the many ways of being material in the digital age.
In his oracular 1995 book Being Digital, Nicholas Negroponte
predicted that social relations, media, and commerce would move
from the realm of "atoms to bits"-that human affairs would be
increasingly untethered from the material world. And yet in 2019,
an age dominated by the digital, we have not quite left the
material world behind. In Being Material, artists and technologists
explore the relationship of the digital to the material,
demonstrating that processes that seem wholly immaterial function
within material constraints. Digital technologies themselves, they
remind us, are material things-constituted by atoms of gold,
silver, silicon, copper, tin, tungsten, and more. The contributors
explore five modes of being material: programmable, wearable,
livable, invisible, and audible. Their contributions take the form
of reports, manifestos, philosophical essays, and artist
portfolios, among other configurations. The book's cover merges the
possibilities of paper with those of the digital, featuring a
bookmark-like card that, when "seen" by a smartphone, generates
graphic arrangements that unlock films, music, and other dynamic
content on the book's website. At once artist's book, digitally
activated object, and collection of scholarship, this book both
demonstrates and chronicles the many ways of being material.
Contributors Christina Agapakis, Azra Aksamija, Sandy Alexandre,
Dewa Alit, George Barbastathis, Maya Beiser, Marie-Pier Boucher,
Benjamin H. Bratton, Hussein Chalayan, Jim Cybulski, Tal Danino,
Deborah G. Douglas, Arnold Dreyblatt, M. Amah Edoh, Michelle Tolini
Finamore, Team Foldscope and Global Foldscope community, Ben Fry,
Victor Gama, Stefan Helmreich, Hyphen-Labs, Leila Kinney, Rebecca
Konte, Winona LaDuke, Brendan Landis, Grace Leslie, Bill Maurer,
Lucy McRae, Tom OEzden-Schilling, Trevor Paglen, Lisa Parks, Nadya
Peek, Claire Pentecost, Manu Prakash,Casey Reas, Pawel Romanczuk,
Natasha D. Schull, Nick Shapiro, Skylar Tibbits, Rebecca Uchill,
Evan Ziporyn Book Design: E Roon Kang Electronics, interactions,
and product designer: Marcelo Coelho
The first book on active matter, an emerging field focused on
programming physical materials to assemble themselves, transform
autonomously, and react to information. The past few decades
brought a revolution in computer software and hardware; today we
are on the cusp of a materials revolution. If yesterday we
programmed computers and other machines, today we program matter
itself. This has created new capabilities in design, computing, and
fabrication, which allow us to program proteins and bacteria, to
generate self-transforming wood products and architectural details,
and to create clothing from "intelligent textiles" that grow
themselves. This book offers essays and sample projects from the
front lines of the emerging field of active matter. Active matter
and programmable materials are at the intersection of science, art,
design, and engineering, with applications in fields from biology
and computer science to architecture and fashion. These essays
contextualize current work and explore recent research. Sample
projects, generously illustrated in color, show the range of
possibilities envisioned by their makers. Contributors explore the
design of active material at scales from nano to micro, kilo, and
even planetary. They investigate processes of self-assembly at a
microscopic level; test new materials that can sense and actuate
themselves; and examine the potential of active matter in the built
environment and in living and artificial systems. Active Matter is
an essential guide to a field that could shape the future of
design.
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