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Showing 1 - 20 of 20 matches in All Departments
It's bestie vs. bestie... Suki is assigned to run the student council Valentine's Day fundraiser at school with JJ: her former bestie turned worst enemy. He and Suki have been ultra-competitive about everything for years-there's no way they can work together. In fact, they almost immediately resolve to hold competing fundraisers. Meanwhile, Suki longs for a dog, but her parents won't let her get one. Befriending a stray at the park (who she names Cinnamon Bun) leads her to volunteer at the local animal shelter, which becomes her new home away from home. But then the fundraiser gets out of control, and the shelter might close. Suki is determined to save the day, but she can't do it alone... and will she ever get a dog of her own?
Lucy can't wait for the new coding club at school to start. Even though she's only in sixth grade, she has an idea for an app, and is excited to get started on it. But Lucy's excitement turns to disappointment when she shows up at the first meeting. Sophia is there--she and Lucy had a fight over the summer and they are now ex-friends. There's also Maya--a very cool seventh grader who Lucy's never dared talk to. And then there's Erin--a new girl who nobody really knows. Not only does Lucy not get to work on her brilliant idea for an app, she also ends up working with Sophia, Maya, and Erin to discover the meaning of some mysterious notes that are in coding language. Lucy and the rest of the girls soon discover that coding takes time, patience, and dedication--and so does friendship.
Don't make the same mistake Emma made. Don't read my book. Signed, The Scaremaster ... Don't say I didn't warn you. Twelve-year-old Emma is excited to spend a night away at best friend Samantha's house for an epic sleepover with Sam's very chic out-of-town cousins - but when the cousins turns out to have a creepy secret, it's up to Emma to solve this wolfish mystery, race against the clock to outwit the Scaremaster, and stop a werewolf in her tracks. For fans of Goosebumps, Eerie Elementary, and the Haunted Library series, debut pseudonymous author B.A. Frade brings frightfully funny tales to life in this new middle grade series.
What if there were no telephones? That won't happen if Abigail and
her classmates blast into the past and persuade Alexander Graham
Bell not to give up on his invention
Shaker Street residents are finding holes all over their gardens. Are animals to blame? Are aliens?! Michael, Liv and Leo-the Mysterious Makers of Shaker Street-decide to investigate what's behind all the destroyed landscapes. After gathering some clues, the makers put their creativity and building know-how to work with a homemade metal detector. Will the makers' latest projects lead them to a space ship or a sinister neighbour? A glossary and reader questions provide support to the young reader, and when the story's over, readers can become makers themselves by re-creating the gadgets with instructions included at the end of the book.
When Michael Wilson keeps hearing an unusual sound at night, he calls on his friends Liv and Leo to help him to work out what's causing it. The three young neighbours, known as the Mysterious Makers of Shaker Street, build a tool to amplify the sound, and they soon discover that an empty neighbouring house is actually occupied. Will the Mysterious Makers put an end to the troubling noise once and for all? Readers can become makers themselves by following included instructions to re-create the tools the Shaker Street kids use to solve the mystery, while a glossary, discussion questions and writing prompts make this a great addition for libraries.
Which do you follow: your head or your heart? When Sylvie loses the diamond from her late mother's ring, her best friend, Cherise, insists it's a sign that love is about to enter Sylvie's life. Yeah, right. Sylvie doesn't believe in signs -- she only stargazes through her telescope. But she also knows Cherise won't drop it, so to humor her Sylvie agrees to date the next boy who asks. Sure enough, a new guy appears in school, and Sylvie's the object of his affection. Maybe Cherise was right after all? But when the sparks don't fly and Cherise thinks Sylvie's just scared, Sylvie ends up confiding in an old friend. Could finding the perfect guy be as rare as catching a shooting star?
Now that Sophia and her friends are an official group in coding club, they can't wait to bring their coding ideas to life. In fact, they signed up for their first hackathon-a full day of coding and meeting other coders! When they run into Leila-a girl from coding club who happens to be into robotics and who needs a group for the hackathon-they quickly become a team of five. But things don't go according to plan. Can the girls find a way to work together? They know that coding is all about teamwork and problem-solving-maybe friendship is, too!
Which way should they turn? Abigail and her friends are in the middle of a Monday afternoon group project when Mr. C tells them it's time to jump back to the past. They're super-excited, even though this time things are more complicated than ever! The kids have to convince Sacagawea not to give up on her dream. But they don't know what Sacagawea's dream is! Sure, they know that explorers Lewis and Clark mapped a route leading out West...but what does that have to do with the teenage Native American? Can Abigail and her group find Sacagawea, figure out what her dream is, "and" convince her to stick with it -- all in just two hours?
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