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In this book, the authors highlight recent findings that hold the
potential to improve software products or development processes; in
addition, they help readers understand new concepts and
technologies, and to see what it takes to migrate from old to new
platforms. Some of the authors have spent most of their careers in
industry, working at the frontiers of practice-based innovation,
and are at the same time prominent researchers who have made
significant academic contributions. Others work together with
industry to test, in industrial settings, the methods they've
developed in the lab. The choice of subject and authors represent
the key elements of this book. Its respective chapters cover a wide
range of topics, from cloud computing to agile development,
applications of data science methods, re-engineering of aging
applications into modern ones, and business and requirements
engineering. Taken together, they offer a valuable asset for
practitioners and researchers alike.
These are the proceedings of the second symposium on Generative and
C- ponent-Based Software Engineering that was held in Erfurt,
Germany, on - tober 9-12, 2000, as part of the Net. Object Days
conference. The GCSE s- posium was born in 1999 at the Smalltalk
and Java in Industry and Edu- tion Conference (STJA), the precursor
to the Net. Object Days conference. The GCSE symposium grew out of
a special track on generative programming that was organized by the
working group "Generative and Component-Based So- ware Engineering"
of the "Gesellschaft fur .. Informatik" FG 2. 1. 9 at STJA in the
two years 1997 and 1998. The GCSE symposium covers a wide range of
related topics from domain analysis, software system family
engineering, and software product lines, to extendible compilers
and active libraries. The second GCSE symposium attracted 29
submissions from all over the world. This impressive number
demonstrates the international interest in g- erative programming
and related ?elds. After a careful review by the program committee,
12 papers were selected for presentation. We are very grateful to
the members of the program committee, all of them renowned experts,
for their dedication in preparing thorough reviews of the
submissions. Special thanks go to Elke Pulvermuller .. , Andreas
Speck, Kai B.. ollert, Detlef Streitferdt, and Dirk Heuzeroth, who
continued the tradition from GCSE'99 and organized a special
conference event, the Young Researchers Workshop (YRW). This
workshop provided a unique opportunity for young scientists and Ph.
D.
In this book, the authors highlight recent findings that hold the
potential to improve software products or development processes; in
addition, they help readers understand new concepts and
technologies, and to see what it takes to migrate from old to new
platforms. Some of the authors have spent most of their careers in
industry, working at the frontiers of practice-based innovation,
and are at the same time prominent researchers who have made
significant academic contributions. Others work together with
industry to test, in industrial settings, the methods they've
developed in the lab. The choice of subject and authors represent
the key elements of this book. Its respective chapters cover a wide
range of topics, from cloud computing to agile development,
applications of data science methods, re-engineering of aging
applications into modern ones, and business and requirements
engineering. Taken together, they offer a valuable asset for
practitioners and researchers alike.
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