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The Routledge Handbook of Star Trek offers a synoptic overview of
Star Trek, its history, its influence, and the scholarly response
to the franchise, as well as possibilities for further study. This
volume aims to bridge the fields of science fiction and
(trans)media studies, bringing together the many ways in which Star
Trek franchising, fandom, storytelling, politics, history, and
society have been represented. Seeking to propel further scholarly
engagement, this Handbook offers new critical insights into the
vast range of Star Trek texts, narrative strategies, audience
responses, and theoretical themes and issues. This compilation
includes both established and emerging scholars to foster a spirit
of communal, trans-generational growth in the field and to present
diversity to a traditional realm of science fiction studies.
For 50 years, Star Trek has been an inspiration to its fans around
the world, helping them to dream of a better future. This
inspiration has entered our culture and helped to shape much of the
technology of the early 21st Century. The contributors to this
volume are researchers and teachers in a wide variety of
disciplines; from Astrophysics to Ethnology, from English and
History to Medicine and Video Games, and from American Studies to
the study of Collective Computing Systems. What the authors have in
common is that some version of Star Trek has inspired them, not
only in their dreams of what may be, but in the ways in which they
work - and teach others to work - here in the real world.
Introduced with references to Star Trek films and television shows,
and illustrated with original cartoons, each of the 15 chapters
included in this volume provides insights into research and
teaching in this range of academic fields.
Clear all moorings, one-half impulse power, and set course for a
mare incognitum. A popular culture artifact of the New
Frontier/Space Race era, Star Trek is often mistakenly viewed as a
Space Western. However, the Western format is not what governs the
actual worldbuilding of Star Trek, which was, after all, also
pitched as `Hornblower in space'. The future of Star Trek is
modeled on the world of the British Golden Age of Sail as it is
commonly found in the genre of sea fiction. Star Trek and the
British Age of Sail re-historicizes and remaps the origins of Star
Trek and subsequently the entirety of its fictional world-the Star
Trek continuum-on an as yet uncharted transatlantic bearing.
Metropolis, Gotham City, Mega-City One, Panem's Capitol, the
Sprawl, Caprica City-American (and Americanized) urban environments
have always been a part of the fantastic imagination. Fantastic
Cities: American Urban Spaces in Science Fiction, Fantasy, and
Horror focuses on the American city as a fantastic geography
constrained neither by media nor rigid genre boundaries. Fantastic
Cities builds on a mix of theoretical and methodological tools that
are drawn from criticism of the fantastic, media studies, cultural
studies, American studies, and urban studies. Contributors explore
cultural media across many platforms such as Christopher Nolan's
Dark Knight Trilogy, the Arkham Asylum video games, the 1935 movie
serial The Phantom Empire, Kim Stanley Robinson's fiction, Colson
Whitehead's novel Zone One, the vampire films Only Lovers Left
Alive and A Girl Walks Home Alone at Night, Paolo Bacigalupi's
novel The Water Knife, some of Kenny Scharf's videos, and Samuel
Delany's classic Dhalgren. Together, the contributions in Fantastic
Cities demonstrate that the fantastic is able to "real-ize" that
which is normally confined to the abstract, metaphorical, and/or
subjective. Consequently, both utopian aspirations for and
dystopian anxieties about the American city become literalized in
the fantastic city. Contributions by Carl Abbott, Jacob Babb,
Marleen S. Barr, Michael Fuchs, John Glover, Stephen Joyce, Sarah
Lahm, James McAdams, Cynthia J. Miller, Fernando Gabriel Pagnoni
Berns, Chris Pak, Maria Isabel Perez Ramos, Stefan Rabitsch, J.
Jesse Ramirez, A. Bowdoin Van Riper, Andrew Wasserman, Jeffrey
Andrew Weinstock, and Robert Yeates.
Metropolis, Gotham City, Mega-City One, Panem's Capitol, the
Sprawl, Caprica City-American (and Americanized) urban environments
have always been a part of the fantastic imagination. Fantastic
Cities: American Urban Spaces in Science Fiction, Fantasy, and
Horror focuses on the American city as a fantastic geography
constrained neither by media nor rigid genre boundaries. Fantastic
Cities builds on a mix of theoretical and methodological tools that
are drawn from criticism of the fantastic, media studies, cultural
studies, American studies, and urban studies. Contributors explore
cultural media across many platforms such as Christopher Nolan's
Dark Knight Trilogy, the Arkham Asylum video games, the 1935 movie
serial The Phantom Empire, Kim Stanley Robinson's fiction, Colson
Whitehead's novel Zone One, the vampire films Only Lovers Left
Alive and A Girl Walks Home Alone at Night, Paolo Bacigalupi's
novel The Water Knife, some of Kenny Scharf's videos, and Samuel
Delany's classic Dhalgren. Together, the contributions in Fantastic
Cities demonstrate that the fantastic is able to "real-ize" that
which is normally confined to the abstract, metaphorical, and/or
subjective. Consequently, both utopian aspirations for and
dystopian anxieties about the American city become literalized in
the fantastic city. Contributions by Carl Abbott, Jacob Babb,
Marleen S. Barr, Michael Fuchs, John Glover, Stephen Joyce, Sarah
Lahm, James McAdams, Cynthia J. Miller, Fernando Gabriel Pagnoni
Berns, Chris Pak, Maria Isabel Perez Ramos, Stefan Rabitsch, J.
Jesse Ramirez, A. Bowdoin Van Riper, Andrew Wasserman, Jeffrey
Andrew Weinstock, and Robert Yeates.
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