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This book presents the current state of research in information
systems and digital transformation. Due to the global trend of
digitalization and the impact of the Covid 19 pandemic, the need
for innovative, high-quality research on information systems is
higher than ever. In this context, the book covers a wide range of
topics, such as digital innovation, business analytics, artificial
intelligence, and IT strategy, which affect companies, individuals,
and societies. This volume gathers the revised and peer-reviewed
papers on the topic "Management" presented at the International
Conference on Information Systems, held at the University of
Duisburg-Essen in 2021.
This book presents the current state of research in information
systems and digital transformation. Due to the global trend of
digitalization and the impact of the Covid 19 pandemic, the need
for innovative, high-quality research on information systems is
higher than ever. In this context, the book covers a wide range of
topics, such as digital innovation, business analytics, artificial
intelligence, and IT strategy, which affect companies, individuals,
and societies. This volume gathers the revised and peer-reviewed
papers on the topic "Technology" presented at the International
Conference on Information Systems, held at the University of
Duisburg-Essen in 2021.
This book presents the current state of research in information
systems and digital transformation. Due to the global trend of
digitalization and the impact of the Covid 19 pandemic, the need
for innovative, high-quality research on information systems is
higher than ever. In this context, the book covers a wide range of
topics, such as digital innovation, business analytics, artificial
intelligence, and IT strategy, which affect companies, individuals,
and societies. This volume gathers the revised and peer-reviewed
papers on the topic "Domain" presented at the International
Conference on Information Systems, held at the University of
Duisburg-Essen in 2021.
Stefan Stieglitz entwickelt einen Ordnungsrahmen, der einen
systematischen Aufbau, Betrieb und insbesondere eine Steuerung
Virtueller Communities ermoglicht. Dazu analysiert er Strukturen
und Funktionsweisen in Open Source-Projekten und identifiziert
Steuerungsinstrumente, die er auf andere Typen Virtueller
Communities ubertragt. Basierend auf empirischen Untersuchungen in
einem Experten- und einem Lernnetzwerk leitet er Aussagen zur
Wirksamkeit der betrachteten Steuerungsinstrumente ab."
This compendium introduces game theory and gamification to a number
of different domains and describes their professional application
in information systems. It explains how playful functions can be
implemented in various contexts and highlights a range of concrete
scenarios planned and developed for several large corporations. In
its first part the book presents the fundamentals, concepts and
theories of gamification. This is followed by separate
application-oriented sections - each containing several cases -
that focus on the use of gamification in customer management,
innovation management, teaching and learning, mobile applications
and as an element of virtual worlds. The book offers a valuable
resource for readers looking for inspiration and guidance in
finding a practical approach to gamification.
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