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Auditory Interfaces explores how human-computer interactions can be
significantly enhanced through the improved use of the audio
channel. Providing historical, theoretical and practical
perspectives, the book begins with an introductory overview, before
presenting cutting-edge research with chapters on embodied music
recognition, nonspeech audio, and user interfaces. This book will
be of interest to advanced students, researchers and professionals
working in a range of fields, from audio sound systems, to
human-computer interaction and computer science.
This open access book tackles the design of 3D spatial interactions
in an audio-centered and audio-first perspective, providing the
fundamental notions related to the creation and evaluation of
immersive sonic experiences. The key elements that enhance the
sensation of place in a virtual environment (VE) are: Immersive
audio: the computational aspects of the acoustical-space properties
of Virutal Reality (VR) technologies Sonic interaction: the
human-computer interplay through auditory feedback in VE VR
systems: naturally support multimodal integration, impacting
different application domains Sonic Interactions in Virtual
Environments will feature state-of-the-art research on real-time
auralization, sonic interaction design in VR, quality of the
experience in multimodal scenarios, and applications. Contributors
and editors include interdisciplinary experts from the fields of
computer science, engineering, acoustics, psychology, design,
humanities, and beyond. Their mission is to shape an emerging new
field of study at the intersection of sonic interaction design and
immersive media, embracing an archipelago of existing research
spread in different audio communities and to increase among the VR
communities, researchers, and practitioners, the awareness of the
importance of sonic elements when designing immersive environments.
Auditory Interfaces explores how human-computer interactions can be
significantly enhanced through the improved use of the audio
channel. Providing historical, theoretical and practical
perspectives, the book begins with an introductory overview, before
presenting cutting-edge research with chapters on embodied music
recognition, nonspeech audio, and user interfaces. This book will
be of interest to advanced students, researchers and professionals
working in a range of fields, from audio sound systems, to
human-computer interaction and computer science.
This open access book tackles the design of 3D spatial interactions
in an audio-centered and audio-first perspective, providing the
fundamental notions related to the creation and evaluation of
immersive sonic experiences. The key elements that enhance the
sensation of place in a virtual environment (VE) are: Immersive
audio: the computational aspects of the acoustical-space properties
of Virutal Reality (VR) technologies Sonic interaction: the
human-computer interplay through auditory feedback in VE VR
systems: naturally support multimodal integration, impacting
different application domains Sonic Interactions in Virtual
Environments will feature state-of-the-art research on real-time
auralization, sonic interaction design in VR, quality of the
experience in multimodal scenarios, and applications. Contributors
and editors include interdisciplinary experts from the fields of
computer science, engineering, acoustics, psychology, design,
humanities, and beyond. Their mission is to shape an emerging new
field of study at the intersection of sonic interaction design and
immersive media, embracing an archipelago of existing research
spread in different audio communities and to increase among the VR
communities, researchers, and practitioners, the awareness of the
importance of sonic elements when designing immersive environments.
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Sound and Music Computing (Paperback)
Tapio Lokki; Contributions by Stefania Serafin; Edited by (ghost editors) Meinard Muller
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R3,255
R2,732
Discovery Miles 27 320
Save R523 (16%)
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Ships in 18 - 22 working days
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