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Distributed Virtual Worlds - Foundations and Implementation Techniques Using VRML, Java, and CORBA (Hardcover, 2001 ed.):... Distributed Virtual Worlds - Foundations and Implementation Techniques Using VRML, Java, and CORBA (Hardcover, 2001 ed.)
Stephan Diehl
R1,570 Discovery Miles 15 700 Ships in 10 - 15 working days

With the widespread use of VRML browsers, e.g., as part of the Netscape and Internet Explorer standard distributions, everyone connected to the Internet can directly enter a virtual world without installing a new kind of software. The VRML technology offers the basis for new forms of customer service such as interactive three-dimensional product configuration, spare part ordering, or customer training. Also, this technology can be used for CSCW in intranets.The reader should be familiar with programming languages and computers and, in particular, should know Java or at least an object-oriented programming language. The book not only provides and explains source code, which can be used as a starting point for own implementations, but it also describes the fundamental problems and how currently known solutions work. It discusses a variety of different techniques and trade-offs. Many illustrations help the reader to understand and memorize the underlying principles.

Software Visualization - Visualizing the Structure, Behaviour, and Evolution of Software (Hardcover, 2007 ed.): Stephan Diehl Software Visualization - Visualizing the Structure, Behaviour, and Evolution of Software (Hardcover, 2007 ed.)
Stephan Diehl
R1,472 Discovery Miles 14 720 Ships in 10 - 15 working days

Here is an ideal textbook on software visualization, written especially for students and teachers in computer science. It provides a broad and systematic overview of the area including many pointers to tools available today. Topics covered include static program visualization, algorithm animation, visual debugging, as well as the visualization of the evolution of software. The author's presentation emphasizes common principles and provides different examples mostly taken from seminal work. In addition, each chapter is followed by a list of exercises including both pen-and-paper exercises as well as programming tasks.

Distributed Virtual Worlds - Foundations and Implementation Techniques Using VRML, Java, and CORBA (Paperback, Softcover... Distributed Virtual Worlds - Foundations and Implementation Techniques Using VRML, Java, and CORBA (Paperback, Softcover reprint of hardcover 1st ed. 2001)
Stephan Diehl
R1,436 Discovery Miles 14 360 Ships in 10 - 15 working days

Recently, with the success of Java and the existence of different interfaces be tween VRML and Java, it became possible to implement three-dimensional internet applications on standard VRML browsers (Plugins) using Java. With the widespread use of VRML-Browsers, e.g., as part of the Netscape Com municator and Microsoft's Internet Explorerstandard distributions, everyone connected to the internet via a PC ( and some other platforms) can directly enter a virtual world without installing a new kind of software. The VRML technology offers the basis for new forms of customer services, e.g., interactive three-dimensional product configuration, spare part ordering, or customer training. Also this technology can be used for CSCW in intranets. This book has a theoretical and a practical part. The theoretical part is intended more for teachers and researchers, while the practical part is in tended for web designers, programmers and students, who want to have both a hands-on approach to implementing Web 3D applications and a technically detailed overview of existing solutions for specific problems in this area."

Software Visualization - Visualizing the Structure, Behaviour, and Evolution of Software (Paperback, Softcover reprint of... Software Visualization - Visualizing the Structure, Behaviour, and Evolution of Software (Paperback, Softcover reprint of hardcover 1st ed. 2007)
Stephan Diehl
R1,441 Discovery Miles 14 410 Ships in 10 - 15 working days

Here is an ideal textbook on software visualization, written especially for students and teachers in computer science. It provides a broad and systematic overview of the area including many pointers to tools available today. Topics covered include static program visualization, algorithm animation, visual debugging, as well as the visualization of the evolution of software. The author's presentation emphasizes common principles and provides different examples mostly taken from seminal work. In addition, each chapter is followed by a list of exercises including both pen-and-paper exercises as well as programming tasks.

Software Visualization - International Seminar Dagstuhl Castle, Germany, May 20-25, 2001 Revised Lectures (Paperback, 2002... Software Visualization - International Seminar Dagstuhl Castle, Germany, May 20-25, 2001 Revised Lectures (Paperback, 2002 ed.)
Stephan Diehl
R1,633 Discovery Miles 16 330 Ships in 10 - 15 working days

This book presents the state of the art in software visualization and thus attempts to establish it as a field on its own. Based on a seminar held at Dagstuhl Castle in May 2001, the book offers topical sections on:- algorithm animation- software visualization and software engineering- software visualization and education- graphs in software visualization- and perspectives of software visualization.Each section starts with an introduction surveying previous and current work and providing extensive bibliographies.

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