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The new realities are here. Virtual and Augmented realities and 360
video technologies are rapidly entering our homes and office
spaces. Good quality audio has always been important to the user
experience, but in the new realities, it is more than important,
it's essential. If the audio doesn't work, the immersion of the
experience fails and the cracks in the new reality start to show.
This practical guide helps you navigate the challenges and pitfalls
of designing audio for these new realities. This technology is
different from anything we've seen before and requires an entirely
new approach; this book will introduce the broad concepts you need
to know before delving into the practical detail you need. Key
Features This book covers audio for all types of new reality
technology. At the moment, VR and 360 video are getting a lot of
press, but in a few years we will be hearing a lot more about
Augmented and Mixed reality technologies as well. A practical guide
to creating, designing and implementing audio for this new
technology by a leading sound design and implementation expert.
Conceptual explanations address the new approaches necessary to
designing effective audio for the new realities. Real-world
examples and analysis of what does and does not work including
detailed case study discussions.
The new realities are here. Virtual and Augmented realities and 360
video technologies are rapidly entering our homes and office
spaces. Good quality audio has always been important to the user
experience, but in the new realities, it is more than important,
it's essential. If the audio doesn't work, the immersion of the
experience fails and the cracks in the new reality start to show.
This practical guide helps you navigate the challenges and pitfalls
of designing audio for these new realities. This technology is
different from anything we've seen before and requires an entirely
new approach; this book will introduce the broad concepts you need
to know before delving into the practical detail you need. Key
Features This book covers audio for all types of new reality
technology. At the moment, VR and 360 video are getting a lot of
press, but in a few years we will be hearing a lot more about
Augmented and Mixed reality technologies as well. A practical guide
to creating, designing and implementing audio for this new
technology by a leading sound design and implementation expert.
Conceptual explanations address the new approaches necessary to
designing effective audio for the new realities. Real-world
examples and analysis of what does and does not work including
detailed case study discussions.
This is a reproduction of a book published before 1923. This book
may have occasional imperfections such as missing or blurred pages,
poor pictures, errant marks, etc. that were either part of the
original artifact, or were introduced by the scanning process. We
believe this work is culturally important, and despite the
imperfections, have elected to bring it back into print as part of
our continuing commitment to the preservation of printed works
worldwide. We appreciate your understanding of the imperfections in
the preservation process, and hope you enjoy this valuable book.
++++ The below data was compiled from various identification fields
in the bibliographic record of this title. This data is provided as
an additional tool in helping to ensure edition identification:
++++ Der Wintergarten, Volume 1; Der Wintergarten; Stephan Schutze
Stephan Schutze Wilmans, 1816
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