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Showing 1 - 7 of 7 matches in All Departments
Much of the content in this new edition includes recent empirical, theoretical, and applied contributions to our understanding of what it means to think visually New sections on aesthetics, scenes, visual narratives, communicating health risks, making better graphs, dreams, clinical imagery, functions of multiple representations, mathematical games, complex systems, mental health, medicine, design, manufacturing, and the influence of action on perception The new edition is in full color.
Research by cognitive psychologists and mathematics educators has
often been compartmentalized by departmental boundaries. "Word
Problems" integrates this research to show its relevance to the
debate on the reform of mathematics education.
In the past twenty years, Japan has undergone dramatic changes. Electoral reform has altered the relationship between politicians and voters, and Japan is increasingly a two-party system. The popularity of former prime minister Koizumi Junichiro highlighted the salience of telegenic party leaders. Amid so many shifts, it remains unclear whether such changes will stand the test of time and where Japanese politics is heading. However, it is not too early to assess the permanence and the direction of political change in Japan. Each chapter in this wide-ranging volume addresses a key political development in Japan --from "stealing votes" to the constraints that women candidates face. Intended for scholars and students who study Japan, this timely volume also provides valuable reading for comparative political scientists. With contributions from some of the most distinguished scholars working on Japan today, Political Change in Japan seeks to answer the question: Was political reform in Japan a revolution or a flash in the pan?
'Encouraging Innovation: Cognition, Education, and Implementation' is of interest to people who desire to become more innovative in their daily lives and careers. Part I discusses the cognitive and social skills required for innovation – reasoning, problem solving, creativity, group decision making, and collaborative problem solving. The second part discusses education – the development of cognitive skills and talent, application of relevant learning theories, methods and curricula for enhancing creativity, creativity across disciplines, and design education. Part III discusses the implementation of these skills in society – the transition from theory to practice, business innovation, social innovation, and organizational support. Whereas business innovation is related to commercialization, market demands, and profitability, social innovation addresses fulfilling social needs and public demands. Organizational support for innovation occurs at international, national, agency, and regional levels.
In Cognitive Skills You Need for the 21st Century, Stephen Reed discusses a Future of Jobs report that contrasts trending and declining skills required by the workforce in the year 2022. Trending skills include analytical thinking and innovation, active learning strategies, creativity, reasoning, and complex problem solving. Part One on Acquiring Knowledge contains chapters on cognitive processes that are critical for learning. Part Two on Organizing Knowledge explains how matrices, networks, and hierarchies offer contrasting methods for visualizing organization. Part Three on Reasoning discusses visuospatial reasoning, reasoning from imperfect knowledge, and reasoning strategies. Part Four on Problem Solving focuses on the knowledge and strategies required to solve different types of problems, including those that involve design and dynamic changes. Part Five on Artificial Intelligence contains chapters on the Data Sciences, Explanatory Models, the Information Sciences, and General AI. Part Six on Education consists of three chapters on educating 21st century skills at all levels of instruction. Research in Cognitive Psychology, Education, and AI provides the foundation for acquiring these skills.
'Encouraging Innovation: Cognition, Education, and Implementation' is of interest to people who desire to become more innovative in their daily lives and careers. Part I discusses the cognitive and social skills required for innovation – reasoning, problem solving, creativity, group decision making, and collaborative problem solving. The second part discusses education – the development of cognitive skills and talent, application of relevant learning theories, methods and curricula for enhancing creativity, creativity across disciplines, and design education. Part III discusses the implementation of these skills in society – the transition from theory to practice, business innovation, social innovation, and organizational support. Whereas business innovation is related to commercialization, market demands, and profitability, social innovation addresses fulfilling social needs and public demands. Organizational support for innovation occurs at international, national, agency, and regional levels.
Much of the content in this new edition includes recent empirical, theoretical, and applied contributions to our understanding of what it means to think visually New sections on aesthetics, scenes, visual narratives, communicating health risks, making better graphs, dreams, clinical imagery, functions of multiple representations, mathematical games, complex systems, mental health, medicine, design, manufacturing, and the influence of action on perception The new edition is in full color.
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