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Digital Triage Forensics: Processing the Digital Crime Scene provides the tools, training, and techniques in Digital Triage Forensics (DTF), a procedural model for the investigation of digital crime scenes including both traditional crime scenes and the more complex battlefield crime scenes. The DTF is used by the U.S. Army and other traditional police agencies for current digital forensic applications. The tools, training, and techniques from this practice are being brought to the public in this book for the first time. Now corporations, law enforcement, and consultants can benefit from the unique perspectives of the experts who coined Digital Triage Forensics. The text covers the collection of digital media and data from cellular devices and SIM cards. It also presents outlines of pre- and post- blast investigations. This book is divided into six chapters that present an overview of the age of warfare, key concepts of digital triage and battlefield forensics, and methods of conducting pre/post-blast investigations. The first chapter considers how improvised explosive devices (IEDs) have changed from basic booby traps to the primary attack method of the insurgents in Iraq and Afghanistan. It also covers the emergence of a sustainable vehicle for prosecuting enemy combatants under the Rule of Law in Iraq as U.S. airmen, marines, sailors, and soldiers perform roles outside their normal military duties and responsibilities. The remaining chapters detail the benefits of DTF model, the roles and responsibilities of the weapons intelligence team (WIT), and the challenges and issues of collecting digital media in battlefield situations. Moreover, data collection and processing as well as debates on the changing role of digital forensics investigators are explored. This book will be helpful to forensic scientists, investigators, and military personnel, as well as to students and beginners in forensics.
An in-depth guide to using the power of Mantaflow, rigid body, soft body, cloth simulations, and Dynamic Paint in Blender 3.3 to create campfires, waterfalls, explosions, flags, and much more Key Features Understand Mantaflow to create fire and smoke simulations Learn to design satisfying animations using soft bodies and the cloth simulation Construct realistic physics animations with rigid bodies Book DescriptionBlender is a free, open source 3D software that allows you to create stunning visual graphics, animation, VFX, and much more! This book is an in-depth guide to creating realistic and eye-catching simulations, understanding the various settings and options around their creation, and learning how to troubleshoot solutions to your own Blender problems. In addition, this book can also be used to simulate the behavior of certain physics effects, such as fire, fluid, soft bodies, and rigid bodies. You'll learn how to use Mantaflow, an open source framework within Blender software, to create fire, smoke, and fluid simulations. As you progress, you'll understand how to easily produce satisfying rigid and soft body simulations, along with cloth simulations. Finally, you'll use Dynamic Paint, Blender's modifier, and the physics system to create eye-catching animations. By the end of this Blender book, you'll have created a number of animations on your own, such as a campfire, waterfalls, and explosions. You'll also have gained a deeper understanding of all the simulation options in Blender, which you can use to create portfolio-ready animations. What you will learn Discover what Mantaflow is and how to use it effectively Understand domains, flows, and effectors, and why they are important Create realistic fire, smoke, and fluid simulations Produce satisfying soft and rigid body simulations with ease Use the cloth simulation to bring animated fabric to life Explore canvas and brush objects in Dynamic Paint to create eye-catching animations Who this book is forIf you're a VFX artist, 3D artist, game designer, or any Blender user who wants to learn about Mantaflow and physics simulations, then this book is for you. You're expected to have basic knowledge of the Blender interface and how to use it.
This guide will help the Law Enforcement officer understand the requirements required when collecting and processing Cellphones from a crime scene
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