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This book includes high-quality papers presented at 15th International Conference on Information Technology and Applications (ICITA 2021), held in Dubai, UAE during 13 - 14 November 2021. The book presents original research work of academics and industry professionals to exchange their knowledge of the state-of-the-art research and development in information technology and applications. The topics covered in the book are cloud computing, business process engineering, machine learning, evolutionary computing, big data analytics, internet of things and cyber-physical systems, information and knowledge management, computer vision and image processing, computer graphics and games programming, mobile computing, ontology engineering, software and systems modelling, human computer interaction, online learning / e-learning, computer networks, and web engineering.
Digital technology is fundamentally altering the world we live in, but can only be truly understood in relation to the physical world we all inhabit. The most successful future products and policies will be those that take this rich digital/physical ecology seriously. The physical world is increasingly filled with digital products to the extent that the boundaries of digital and physical reality become blurred. From mundane devices such as mobile phones and washing machines, to esoteric research including tangible computation and body implants, we continually bridge two worlds literally touching buttons and dials and simultaneously interacting with the digital systems that lie behind them. The connection between pure thought and abstract information is through solid keyboard and mouse; but likewise the material world of buildings, cars and running shoes is suffused with computation through sensors, displays and flashing LEDs. How do people understand this world and how can designers create usable hybrid physical-digital products? TouchIT brings together insights from human-computer interaction and industrial design, exploring these themes under four main headings: human body and mind; objects and things; space; and information and computation. In considering each, the authors look into the underlying physical processes, our human understanding of them, and then the way these inform and are informed by digital design. The end draws together the theoretical and practical implications of this for design, including practical advice, potential tools, and philosophical underpinnings.
Abortion. Homosexuality. Religious freedom. These are just a few of the controversial issues that are being discussed in our society today. With a nation whose moral climate is going downhill, there have been questions asked among those in the church, wondering what should be done in light of the cultural decay that we witness. Do we seek change through government legislation? Protests? Demanding emails? In Changing the Method of Change, Steve Gill argues that, contrary to what evangelicals are being told in these matters, much more emphasis should be put on prayer and the proclamation of the gospel. This book will explore what the Bible says regarding the church's role, strategy, and activity in the midst of an increasingly ungodly culture. Taking a close-up view on what Scripture says, you will come to realize that we need to change our mindset when it comes to encouraging true and lasting change. Steve Gill received his ministry education at Emmanuel House Seminary in Manhattan, Kansas. He has done intermittent preaching in Salina and Clay Center, Kansas, and hopes to write other books in the upcoming years. Steve currently works on staff with the Christian Challenge campus ministry at the University of Nebraska in Lincoln.
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