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Digital technology is fundamentally altering the world we live in,
but can only be truly understood in relation to the physical world
we all inhabit. The most successful future products and policies
will be those that take this rich digital/physical ecology
seriously. The physical world is increasingly filled with digital
products to the extent that the boundaries of digital and physical
reality become blurred. From mundane devices such as mobile phones
and washing machines, to esoteric research including tangible
computation and body implants, we continually bridge two worlds
literally touching buttons and dials and simultaneously interacting
with the digital systems that lie behind them. The connection
between pure thought and abstract information is through solid
keyboard and mouse; but likewise the material world of buildings,
cars and running shoes is suffused with computation through
sensors, displays and flashing LEDs. How do people understand this
world and how can designers create usable hybrid physical-digital
products? TouchIT brings together insights from human-computer
interaction and industrial design, exploring these themes under
four main headings: human body and mind; objects and things; space;
and information and computation. In considering each, the authors
look into the underlying physical processes, our human
understanding of them, and then the way these inform and are
informed by digital design. The end draws together the theoretical
and practical implications of this for design, including practical
advice, potential tools, and philosophical underpinnings.
This book includes high-quality papers presented at 15th
International Conference on Information Technology and Applications
(ICITA 2021), held in Dubai, UAE during 13 - 14 November 2021. The
book presents original research work of academics and industry
professionals to exchange their knowledge of the state-of-the-art
research and development in information technology and
applications. The topics covered in the book are cloud computing,
business process engineering, machine learning, evolutionary
computing, big data analytics, internet of things and
cyber-physical systems, information and knowledge management,
computer vision and image processing, computer graphics and games
programming, mobile computing, ontology engineering, software and
systems modelling, human computer interaction, online learning /
e-learning, computer networks, and web engineering.
Abortion. Homosexuality. Religious freedom. These are just a few of
the controversial issues that are being discussed in our society
today. With a nation whose moral climate is going downhill, there
have been questions asked among those in the church, wondering what
should be done in light of the cultural decay that we witness. Do
we seek change through government legislation? Protests? Demanding
emails? In Changing the Method of Change, Steve Gill argues that,
contrary to what evangelicals are being told in these matters, much
more emphasis should be put on prayer and the proclamation of the
gospel. This book will explore what the Bible says regarding the
church's role, strategy, and activity in the midst of an
increasingly ungodly culture. Taking a close-up view on what
Scripture says, you will come to realize that we need to change our
mindset when it comes to encouraging true and lasting change. Steve
Gill received his ministry education at Emmanuel House Seminary in
Manhattan, Kansas. He has done intermittent preaching in Salina and
Clay Center, Kansas, and hopes to write other books in the upcoming
years. Steve currently works on staff with the Christian Challenge
campus ministry at the University of Nebraska in Lincoln.
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