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Drawing on an impressive roster of experts in the
field, Fundamentals of Computer Graphics, Fifth
Edition offers an ideal resource for computer course
curricula as well as a user-friendly personal or professional
reference. Focusing on geometric intuition, the book gives the
necessary information for understanding how images get onto the
screen by using the complementary approaches of ray tracing and
rasterization. It covers topics common to an introductory course,
such as sampling theory, texture mapping, spatial data structure,
and splines. It also includes a number of contributed chapters from
authors known for their expertise and clear way of explaining
concepts. Highlights of the Fifth Edition Include: Major updates
and improvements to numerous chapters, including shading, ray
tracing, physics-based rendering, math and sampling Updated
coverage of existing topics Several chapters have been absorbed and
reworked to create a more natural flow to the book The fifth
edition of Fundamentals of Computer Graphics continues
to provide an outstanding and comprehensive introduction to basic
computer graphic technology and theory. It retains an informal and
intuitive style while improving precision, consistency, and
completeness of material, allowing aspiring and experienced
graphics programmers to better understand and apply foundational
principles to the development of efficient code in animation,
visual effects, games, visualization, advertising, and other
applications
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