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Showing 1 - 25 of 60 matches in All Departments
You are a warrior, part of a tribe at war with the Romans. But what if you are captured -- do you have what it takes to be a gladiator? Or will you choose another path? You are the hero of this book. Only you can decide your own destiny...This title is published by Franklin Watts EDGE, which produces a range of books to get children reading with confidence. EDGE - for books children want to read, and books children can read.
You are an adventurer sailing with Francis Drake. You set a course to attack Spanish ships carrying gold and silver. Can you defeat the Spanish and steal the treasure? Or will you choose another path? You are the hero of this book. Only you can decide your own destiny... This title is published by Franklin Watts EDGE, which produces a range of books to get children reading with confidence. EDGE - for books children want to read, and books children can read.
-----You are part of a Special Operations team and work on the toughest missions. A president's granddaughter is in danger. Can you find a way to save her? Or will you choose another path? You are the hero of this book. Only you can decide your own destiny... This title is published by Franklin Watts EDGE, which produces a range of books to get children reading with confidence. EDGE - for books children want to read, and books children can read.
Perfect for enjoying in school or at home, Bug Club is proud to present a series of plays to get kids reading, sharing and interacting at KS1. Presented by celebrated children's author Julia Donaldson, each play features engaging stories, beautiful artwork and memorable characters that help kids really catch the reading bug by truly involving them in the story! Part of the Bug Club reading series used in over 3500 schools Helps your child develop reading fluency and confidence Suitable for children age 6-7 (Year 2) Book band: White Phonics phase: 6 Ideal for home learning Have you ever told a joke that no-one else got? Ben thinks his joke is good but none of his friends are laughing!
Shakespeare's A Midsummer Night's Dream like you've never seen it - or read it - before! Classics in Graphics: A Midsummer Night's Dream has been adapted into a graphic novel by expert authors, Steve Skidmore and Steve Barlow, with illustrations by Edu Coll. The magical fantasy is a comic delight on the page - as the lovers, the fairies and the actors bumble and trick their way through the forest. Classics in Graphics is a series of graphic novels for children aged 10 plus that has inclusion at its heart, flinging wide the doors of literature for everyone to enter and understand. Including dyslexia-friendly design on every page, and encouraging readers to relate to these iconic roles - casting spells, falling in love and winning duels. Each graphic novel includes pitch-perfect illustrations for presenting the tragic, the romantic, the comedic, the magical, as well as: - snappy simplified text presenting Shakespeare's themes clearly - introductory materials to help set the scene and context of each story - heaps of extra material at the back to keep the learning and fun going, including an exploration of themes in the play, the language, Shakespeare's inspirations, the publication and performance of the play in history, a timeline of Shakespeare's life and works, and much more! Plays available in the series include: Macbeth The Tempest Hamlet Romeo and Juliet A Midsummer Night's Dream Much Ado About Nothing Praise for the Classics in Graphics series: "Excellent production and binding, quality paper, and with fantastic writing and illustrations - an encouraging entry point to Shakespeare for my kids, and ease of dive-in for my own flighting or cursory storytelling engagement/whimsy [...] an excellent job converting challenging language and literary themes to make it very inclusive, smoothing ease of understanding dialogue, plot, and narration without dumbing it down. Each book has a wonderful appendix including notes on Shakespeare, relevant maps and themes (i.e. for example in Hamlet it goes deeper into its themes of Revenge, Madness & Mortality), and a glossary. For a graphic novel adaptation, I think these books are delightful. [...] They are wonderful and have quickly broken down the wall of "fear of Shakespeare" in my house as they are so easy to read and engage. And they have a really nice tactile production value, heft, and readability that makes broaching these often deemed difficult works, FUN. And of course, they are nice to look at." - EricWilliamson, www.leagueofcomicgeeks.com
Shakespeare's The Tempest like you've never seen it - or read it - before! Classics in Graphics: The Tempest has been adapted into a graphic novel by expert authors, Steve Skidmore and Steve Barlow, with illustrations by Edu Coll. The fantastical revenge story is a swirling delight on the page - as Prospero conducts the story to his desired end. Classics in Graphics is a series of graphic novels for children aged 10 plus that has inclusion at its heart, flinging wide the doors of literature for everyone to enter and understand. Including dyslexia-friendly design on every page, and encouraging readers to relate to these iconic roles - casting spells, falling in love and winning duels. Each graphic novel includes pitch-perfect illustrations for presenting the tragic, the romantic, the comedic, the magical, as well as: - snappy simplified text presenting Shakespeare's themes clearly - introductory materials to help set the scene and context of each story - heaps of extra material at the back to keep the learning and fun going, including an exploration of themes in the play, the language, Shakespeare's inspirations, the publication and performance of the play in history, a timeline of Shakespeare's life and works, and much more! Plays available in the series include: Macbeth The Tempest Hamlet Romeo and Juliet A Midsummer Night's Dream Much Ado About Nothing Praise for the Classics in Graphics series: "Excellent production and binding, quality paper, and with fantastic writing and illustrations - an encouraging entry point to Shakespeare for my kids, and ease of dive-in for my own flighting or cursory storytelling engagement/whimsy [...] an excellent job converting challenging language and literary themes to make it very inclusive, smoothing ease of understanding dialogue, plot, and narration without dumbing it down. Each book has a wonderful appendix including notes on Shakespeare, relevant maps and themes (i.e. for example in Hamlet it goes deeper into its themes of Revenge, Madness & Mortality), and a glossary. For a graphic novel adaptation, I think these books are delightful. [...] They are wonderful and have quickly broken down the wall of "fear of Shakespeare" in my house as they are so easy to read and engage. And they have a really nice tactile production value, heft, and readability that makes broaching these often deemed difficult works, FUN. And of course, they are nice to look at." - EricWilliamson, www.leagueofcomicgeeks.com
You are an astronaut at the United Nations Space Agency. The Agency has lost all contact with the moon base. Can you get to the moon and track down the crew? Or will you choose another path? You are the hero of this book. Only you can decide your own destiny...This title is published by Franklin Watts EDGE, which produces a range of books to get children reading with confidence. EDGE - for books children want to read, and books children can read.
Take on the role of a cartoon hero in this fully interactive, wacky, choose-your-own-destiny adventure story. The school cook serves up smooth custard! And if that wasn't weird enough, the yellow stuff comes alive and starts to eat everyone... YOU must stop the revenge of the killer custard, before it's dessert time for everyone. Written by the award-winning duo Steve Barlow and Steve Skidmore, and illustrated by the amazing Lee Robinson. Age appropriate for 6 to 8 year olds. Also suitable for reluctant readers and less confident older readers. Printed using a font approved by the British Dyslexia Association.
Take on the role of a shape-shifting MEGAHERO in this fully interactive, wacky, choose-your-own-destiny adventure story. You and your mega-computer sidekick, PAL, must save the world from Dinah Shaw - a brilliant scientist who has decided she'd rather be baddie 'DINASAW'. The evil genius has started building deadly robot dinosaurs - can you possibly morph into the right shapes to take down a TERRORSAUR?? Written by the award-winning duo Steve Barlow and Steve Skidmore (AKA the 2STEVES) and illustrated by the hilarious Pipi Sposito. Reading age from 7 to 9 years old. Interest range from 7 to 12 years old - suitable for reluctant readers and less confident older readers. Printed using a font approved by the British Dyslexia Association on off-white paper. Read and laugh along with the whole series! October 2020 I HERO: MegaHero: Sushi Man - 9781445169477 I HERO: MegaHero: Professor Weird - 9781445170039 November 2020 I HERO: MegaHero: DinaSaw - 9781445170084 I HERO: MegaHero: Miss Take - 9781445170091 December 2020 I HERO: MegaHero: MegaBite - 9781445170121 I HERO: MegaHero: Queen of Hearts - 9781445170152
Exciting, choose-your-own-destiny adventure story in which YOU are the
hero!
Take on the role of a cartoon hero in this fully interactive, wacky, choose-your-own-destiny adventure story. YOU are a ninja penguin, and your recent travels take you to a seal village. But all is not well in town. A group of bandit bears are causing big trouble - and they might be even more than you can handle. YOU must team up with a gang of buddies - Foxy, Jagger, Snowy and Bigfoot - to battle Big Daddy Bear... Written by the award-winning duo Steve Barlow and Steve Skidmore, and illustrated by the amazing Lee Robinson. Age appropriate for 6 to 8 year olds. Also suitable for reluctant readers and less confident older readers. Printed using a font approved by the British Dyslexia Association.
Take on the role of the Monster Hunter in this fully interactive, flick-through-the pages, choose-your-own-destiny adventure story. YOU are the Monster Hunter, protector of the living, and nightmare of the paranormal. Aliens have landed and your specialist services are urgently required... Written by the award-winning duo Steve Barlow and Steve Skidmore Age appropriate for 8+. Also suitable for reluctant readers and less confident older readers. Printed using a font approved by the British Dyslexia Association.
Exciting, monster-based, choose-your-own-destiny adventure story in which YOU are the hero Take on the role of the Monster Hunter in this fully interactive, flick-through-the pages, choose-your-own-destiny adventure story. YOU are the Monster Hunter, fighter of deadly mummies and protector of the living! When your services are needed, will you answer the call? You decide... In each adventure the reader makes a choice that affects how the story progresses - it really is 'decide-your-own-destiny! Reading Age 6-8 years, Interest Range 7-10 years and printed using a font approved by the British Dyslexia Association Written by the award-winning duo Steve Barlow and Steve Skidmore (more commonly known as the 2Steves).
Take on the role of the Monster Hunter in this fully interactive, flick-through-the pages, choose-your-own-destiny adventure story. YOU are an agent of G.H.O.S.T. - protecting the world from creatures in the shadows. Dr Omega is creating mutant humans - turning them into monsters. Your mission is to stop her experiments. Written by the award-winning duo Steve Barlow and Steve Skidmore Age appropriate for 8+. Also suitable for reluctant readers and less confident older readers. Printed using a font approved by the British Dyslexia Association.
YOU are Robin Hood, outlaw of Sherwood Forest. The Sheriff of Nottingham has captured Maid Marian. You'll need all your skills to rescue her, and stay out of prison ... This is a choose-your-own-destiny adventure where YOU are the hero. This is a title in the interactive I HERO Legends series - where the reader plays the part of a legendary hero! In each adventure the reader makes a choice that affects how the story progresses - it really is 'decide-your-own-destiny! Written by the award-winning duo Steve Barlow and Steve Skidmore (more commonly known as the 2Steves), and illustrated by Andrew "2Hands" Tunney. Age appropriate for 6 to 8 year olds and more sensitive readers. Also suitable for reluctant readers and less confident older readers. Printed using a font approved by the British Dyslexia Association.
YOU are the Blue Unicorn, and you live in the Rainbow Isle. Evil Empress, Yin Yang, wants to steal all the colour from you world, and she's captured your friend the Red Unicorn. You have to find a way to stop her wicked plans! This is a title in the interactive I HERO Immortals series - where the reader is the hero! In each adventure the reader makes a choice that affects how the story progresses - it really is 'decide-your-own-destiny! Written by the award-winning duo Steve Barlow and Steve Skidmore (more commonly known as the 2Steves), and illustrated by comics legend, Jack Lawrence.
YOU are a highly trained ninja. When your village is attacked by a warlord called Raiden, only you can stop him. This is a title in the interactive I HERO Immortals series - where the reader is the hero! In each adventure the reader makes a choice that affects how the story progresses - it really is 'decide-your-own-destiny! Written by the award-winning duo Steve Barlow and Steve Skidmore (more commonly known as the 2Steves), and illustrated by comics legend, Jack Lawrence.
Take on the role of the hero and save the world in this fully interactive, choose-your-own-destiny adventure story. YOU are Olympian, a powerful superhero who was born on Mount Olympus, home of the Greek gods.You have been sent to protect the good people of River City from Doctor Robotic, who is turning people into mind-slaves. You will have to face flying terrobots, crawler robots, rhinobot tanks and an army of mind-slaves before you meet your enemy Doctor Robotic and bring him to justice. Part of the I:Hero Immortals series - where the hero never dies! If you become trapped simply call on the Olympic flame to save you and begin your adventure again. Written by the award-winning duo Steve Barlow and Steve Skidmore Age appropriate for 6 to 8 year olds and more sensitive readers. Also suitable for reluctant readers and less confident older readers. Printed using a special font approved by the British Dyslexia Association.
Shakespeare's Hamlet like you've never seen it - or read it - before! Classics in Graphics: Hamlet has been adapted into a graphic novel by expert authors, Steve Skidmore and Steve Barlow, with illustrations by Alessandro Valdrighi and Edu Rubio. The tragic mayhem swirls on the page - as Hamlet's life crumbles around him. Classics in Graphics is a series of graphic novels for children aged 10 plus that has inclusion at its heart, flinging wide the doors of literature for everyone to enter and understand. Including dyslexia-friendly design on every page, and encouraging readers to relate to these iconic roles - casting spells, falling in love and winning duels. Each graphic novel includes pitch-perfect illustrations for presenting the tragic, the romantic, the comedic, the magical, as well as: - snappy simplified text presenting Shakespeare's themes clearly - introductory materials to help set the scene and context of each story - heaps of extra material at the back to keep the learning and fun going, including an exploration of themes in the play, the language, Shakespeare's inspirations, the publication and performance of the play in history, a timeline of Shakespeare's life and works, and much more! Plays available in the series include: Macbeth The Tempest Hamlet Romeo and Juliet A Midsummer Night's Dream Much Ado About Nothing
YOU are Arthur, bold and brave King of the Britons. With your knights of the Round Table, you rule fairly. But there is evil magic lurking in the shadows, plotting your downfall ... This is a choose-your-own-destiny adventure where YOU are the hero. This is a title in the interactive I HERO Legends series - where the reader plays the part of a legendary hero! In each adventure the reader makes a choice that affects how the story progresses - it really is 'decide-your-own-destiny! Written by the award-winning duo Steve Barlow and Steve Skidmore (more commonly known as the 2Steves), and illustrated by Andrew "2Hands" Tunney. Age appropriate for 6 to 8 year olds and more sensitive readers. Also suitable for reluctant readers and less confident older readers. Printed using a font approved by the British Dyslexia Association.
Exciting, choose-your-own-destiny adventure story, appropriate for 6-8 year olds, in which YOU are the hero. In 'Witch', you are a sorcerer in training and must use your magical powers to stop an evil necromancer from a dastardly plan to take over the world. Will you be able to save your people and planet? It's in your hands... This is a title in the interactive I HERO Immortals series - where the reader is the hero! In each adventure the reader makes a choice that affects how the story progresses - it really is 'decide-your-own-destiny! Written by the award-winning duo Steve Barlow and Steve Skidmore (more commonly known as the 2Steves).
Shakespeare's Hamlet like you've never seen it - or read it - before! Classics in Graphics: Hamlet has been adapted into a graphic novel by expert authors, Steve Skidmore and Steve Barlow, with illustrations by Alessandro Valdrighi and Edu Rubio. The tragic mayhem swirls on the page - as Hamlet's life crumbles around him. Classics in Graphics is a series of graphic novels for children aged 10 plus that has inclusion at its heart, flinging wide the doors of literature for everyone to enter and understand. Including dyslexia-friendly design on every page, and encouraging readers to relate to these iconic roles - casting spells, falling in love and winning duels. Each graphic novel includes pitch-perfect illustrations for presenting the tragic, the romantic, the comedic, the magical, as well as: - snappy simplified text presenting Shakespeare's themes clearly - introductory materials to help set the scene and context of each story - heaps of extra material at the back to keep the learning and fun going, including an exploration of themes in the play, the language, Shakespeare's inspirations, the publication and performance of the play in history, a timeline of Shakespeare's life and works, and much more! Plays available in the series include: Macbeth The Tempest Hamlet Romeo and Juliet A Midsummer Night's Dream Much Ado About Nothing Praise for the Classics in Graphics series: "Excellent production and binding, quality paper, and with fantastic writing and illustrations - an encouraging entry point to Shakespeare for my kids, and ease of dive-in for my own flighting or cursory storytelling engagement/whimsy [...] an excellent job converting challenging language and literary themes to make it very inclusive, smoothing ease of understanding dialogue, plot, and narration without dumbing it down. Each book has a wonderful appendix including notes on Shakespeare, relevant maps and themes (i.e. for example in Hamlet it goes deeper into its themes of Revenge, Madness & Mortality), and a glossary. For a graphic novel adaptation, I think these books are delightful. [...] They are wonderful and have quickly broken down the wall of "fear of Shakespeare" in my house as they are so easy to read and engage. And they have a really nice tactile production value, heft, and readability that makes broaching these often deemed difficult works, FUN. And of course, they are nice to look at." - EricWilliamson, www.leagueofcomicgeeks.com
Steve Skidmore and Steve Barlow bring us a trio of plays for younger readers focusing on Mona, the world's greatest MOANER! Part of the Bug Club reading series used in over 3500 schools Helps your child develop reading fluency and confidence Suitable for children age 6-7 (Year 2) Book band: White B Phonics phase: 6
1 INTRODUCTION These proceedings are the result of a conference on Automating Systems Development held at Leicester Polytechnic, England on 14 to 16 April 1987. The conference was attended by over 170 delegates from industry and academia and it represents a comprehensive review of the state of the art of the use of the computer based tools for the analysis, design and construction of Information Systems (IS). Two parallel streams ran throughout the conference. The academic, or research, papers were the fruit of British, European and Canadian research, with some of the papers reflecting UK Government funded Alvey or European ESPRIT research projects. Two important touchstones guided the selection of academic papers. Firstly, they should be primarily concerned with system, rather than program, development. Secondly, they should be easily accessible to delegates and readers. We felt that formal mathematical papers had plenty of other opportunities for airing and publication. The second stream was the applied programme; a set of formal presentations given by leading software vendors and consultancies. It is clear that many advances in systems development are actually applied, rather than re search led. Thus it was important for delegates to hear how leading edge companies view the State of the Art. This was supported by a small exhibi tion area where certain vendors demonstrated the software they had intro duced in the formal presentation." |
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