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Showing 1 - 13 of
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UNTIME is a novel about the clash of parallel worlds. Its landscape
is eerily familiar while boiling over under the heat of vodoun and
confused quanta. Written in the post-literate style, icons of
American culture go underground in the face of American Nazism. Set
largely in Wilmington, Delaware and New York City and on the silver
screen, in burlesque theatres, seedy hotels, and comic strips that
are transplanted in suburbia, UNTIME depicts an anomalous world at
the edge.
While Poe's daughter never makes an appearance in Poe's Daughter,
Pym's Soul, her presence is felt in the lives of those most
affected by slavery and impending Civil War. Poe's daughter becomes
a force that brings people together to change history from the one
that actually transpired. The novel also uses the actual words of
John Lofland, Delaware's first renown and largely unknown literary
artist. Selections from this novel earned the author two fellowship
grants from the Delaware Division of the Arts.
2000 YEARS is an excursion on the eschatological dark side, an orgy
of blasphemy and an iconoclastic bombardment of our modern world.
Filled with passion, sensuality, and eroticism, while brimming with
horrific and masochistic imagery, 2000 YEARS is a love story
without any hope. It is a treatise of excruciating loneliness and
transcendent despair.
Hapless but hardboiled gumshoe Wences Minion begins by getting
involved in a series of salacious capers in a Nazified America of
the early 1970s. Part sexual slapstick, part science fiction,
Minion is lured to into a world he never expects, hurtling toward
an outcome that's no less surprising.
Freddy Powmia gets drafted into the U.S. Army in 1966 and is sent
to Vietnam. First, he gets involved in the war, then gets involved
with the Vietnamese people. After immersing himself socially
through their culture, he ultimately disappears into their country,
ironically enough by way of fragments of the American
counter-culture.
Set entirely in Wilmington, Delaware and its suburbs, Breath and
Glamour is comprised of four stories that convey the crushing
weight of failure amid the inevitable tenacity of hope. Beginning
with a fable inspired by Delaware author Christopher Ward's novel
STARLING, the central figure assumes an unworldly character so that
his true self can survive in an alien world.
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