|
|
Showing 1 - 3 of
3 matches in All Departments
Business Analytics for Decision Making, the first complete text
suitable for use in introductory Business Analytics courses,
establishes a national syllabus for an emerging first course at an
MBA or upper undergraduate level. This timely text is mainly about
model analytics, particularly analytics for constrained
optimization. It uses implementations that allow students to
explore models and data for the sake of discovery, understanding,
and decision making. Business analytics is about using data and
models to solve various kinds of decision problems. There are three
aspects for those who want to make the most of their analytics:
encoding, solution design, and post-solution analysis. This
textbook addresses all three. Emphasizing the use of constrained
optimization models for decision making, the book concentrates on
post-solution analysis of models. The text focuses on
computationally challenging problems that commonly arise in
business environments. Unique among business analytics texts, it
emphasizes using heuristics for solving difficult optimization
problems important in business practice by making best use of
methods from Computer Science and Operations Research. Furthermore,
case studies and examples illustrate the real-world applications of
these methods. The authors supply examples in Excel (R), GAMS,
MATLAB (R), and OPL. The metaheuristics code is also made available
at the book's website in a documented library of Python modules,
along with data and material for homework exercises. From the
beginning, the authors emphasize analytics and de-emphasize
representation and encoding so students will have plenty to sink
their teeth into regardless of their computer programming
experience.
Games, or contexts of strategic interaction, pervade and suffuse
our lives and the lives of all organisms. How are we to make sense
of and cope with such situations? How should an agent play? When
will and when won't cooperation arise and be maintained? Using
examples and a careful digestion of the literature, Agents, Games,
and Evolution: Strategies at Work and Play addresses these
encompassing themes throughout, and is organized into four parts:
Part I introduces classical game theory and strategy selection. It
compares ideally rational and the "naturalist" approach used by
this book, which focuses on how actual agents chose their
strategies, and the effects of these strategies on model systems.
Part II explores a number of basic games, using models in which
agents have fixed strategies. This section draws heavily on the
substantial literature associated with the relevant application
areas in the social sciences. Part III reviews core results and
applications of agent-based models in which strategic interaction
is present and for which design issues have genuine practical
import. This section draws heavily on the substantial literature
associated with the application area to hand. Part IV addresses
miscellaneous topics in strategic interaction, including lying in
negotiations, reasoning by backward induction, and evolutionary
models. Modeled after the authors' Agents, Games, and Evolution
course at the University of Pennsylvania, this book keeps
mathematics to a minimum, focusing on computational strategies and
useful methods for dealing with a variety of situations.
Games, or contexts of strategic interaction, pervade and suffuse
our lives and the lives of all organisms. How are we to make sense
of and cope with such situations? How should an agent play? When
will and when won't cooperation arise and be maintained? Using
examples and a careful digestion of the literature, Agents, Games,
and Evolution: Strategies at Work and Play addresses these
encompassing themes throughout, and is organized into four parts:
Part I introduces classical game theory and strategy selection. It
compares ideally rational and the "naturalist" approach used by
this book, which focuses on how actual agents chose their
strategies, and the effects of these strategies on model systems.
Part II explores a number of basic games, using models in which
agents have fixed strategies. This section draws heavily on the
substantial literature associated with the relevant application
areas in the social sciences. Part III reviews core results and
applications of agent-based models in which strategic interaction
is present and for which design issues have genuine practical
import. This section draws heavily on the substantial literature
associated with the application area to hand. Part IV addresses
miscellaneous topics in strategic interaction, including lying in
negotiations, reasoning by backward induction, and evolutionary
models. Modeled after the authors' Agents, Games, and Evolution
course at the University of Pennsylvania, this book keeps
mathematics to a minimum, focusing on computational strategies and
useful methods for dealing with a variety of situations.
|
|