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An interdisciplinary and trans-historical investigation of the representation of ethics in Arthurian Literature. From its earliest days, the Arthurian legend has been preoccupied with questions of good kingship, the behaviours of a ruling class, and their effects on communities, societies, and nations, both locally and in imperial and colonizing contexts. Ethical considerations inform and are informed by local anxieties tied to questions of power and identity, especially where leadership, service, and governance are concerned; they provide a framework for understanding how the texts operate as didactic and critical tools of these subjects. This book brings together chapters drawing on English, Welsh, German, Dutch, French, and Norse iterations of the Arthurian legend, and bridging premodern and modern temporalities, to investigate the representation of ethics in Arthurian literature across interdisciplinary and transhistorical lines. They engage a variety of methodologies, including gender, critical race theory, philology, literature and the law, translation theory, game studies, comparative, critical, and close reading, and modern editorial and authorial practices. Texts interrogated range from Culhwch and Olwen to Parzival, Roman van Walewein, Tristrams Saga, Sir Gawain and the Green Knight, and Malory's Morte Darthur. As a whole, the approaches and findings in this volume attest to the continued value and importance of the Arthurian legend and its scholarship as a vibrant field through which to locate and understand the many ways in which medieval literature continues to inform modern sensibilities and institutions, particularly where the matter of ethics is concerned.
Though manifestations of play represent a burgeoning subject area in the study of post-medieval responses to the Middle Ages, they have not always received the respect and attention they deserve. This volume seeks to correct those deficiencies. Though manifestations of play represent a burgeoning subject area in the study of post-medieval responses to the Middle Ages, they have not always received the respect and attention they deserve. This volume seeks to correct those deficiencies via six essays that directly address how the Middle Ages have been put in play with regard to Alice Munro's 1977 short story "The Beggar Maid"; David Lowery's 2021 film The Green Knight; medievalist archaisms in Japanese video games; runic play in Norse-themed digital games; medievalist managerialism in the 2020 video game Crusader Kings III; and neomedieval architectural praxis in the 2014 video game Stronghold: Crusader II. The approaches and conclusions of those essays are then tested in the second section's six essays as they examine "muscular medievalism" in George R. R. Martin's 1996 novel A Game of Thrones; the queering of the Arthurian romance pattern in the 2018-20 television show She-Ra and the Princesses of Power; the interspecies embodiment of dis/ability in the 2010 film How to Train Your Dragon; late-nineteenth and early twentieth-century nationalism in Irish reimaginings of the Fenian Cycle; post-bellum medievalism in poetry of the Confederacy; and the medievalist presentation of Israeli Prime Minister Benjamin Netanyahu's 2020-21 Covid inoculation.
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