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The book presents the possibilities and realities of virtual worlds
in education through the application of 3D virtual worlds to
support authentic learning, creativity, learner engagement and
cultural diversity in higher education. It includes a unique
variety of cross disciplinary approaches to research, teaching and
learning in a virtual world, including analysis of data from the
experiences of students in education, law, Chinese language,
sustainability, computer architecture, business, health and the
Arts. The book provides unique learning experiences that have
celebrated the rich media of virtual world environments through the
utilisation of affordances such as simulation, bots, synchronous
interaction, machinima and games. The perspectives come from
Australia and New Zealand higher education academics but
transferable to any higher educational institution in the sector,
worldwide, and is significant to various disciplines in the higher
education field.
The book presents the possibilities and realities of virtual worlds
in education through the application of 3D virtual worlds to
support authentic learning, creativity, learner engagement and
cultural diversity in higher education. It includes a unique
variety of cross disciplinary approaches to research, teaching and
learning in a virtual world, including analysis of data from the
experiences of students in education, law, Chinese language,
sustainability, computer architecture, business, health and the
Arts. The book provides unique learning experiences that have
celebrated the rich media of virtual world environments through the
utilisation of affordances such as simulation, bots, synchronous
interaction, machinima and games. The perspectives come from
Australia and New Zealand higher education academics but
transferable to any higher educational institution in the sector,
worldwide, and is significant to various disciplines in the higher
education field.
This book showcases contemporary examples of three-dimensional
virtual world use for Internet and web-mediated tertiary education
from across the globe that cut across a range of disciplinary
contexts and settings. By doing so, it seeks to promote scholarly
dialogue as well as to assist the development and dissemination of
good practice and best practices in the field. While there have
been a number of other volumes published on virtual worlds and
learning, many were written prior to the existence of mature
applications and thus consist largely of early proof-of-concept
reports; a number of practical or "how-to" guides for teachers
considering using virtual worlds in their teaching have also been
produced that have to do with either the technology or learning
design. In general, much of what is available in the area is "show
and tell" and does not engage deeply with theory or with key
researchable questions and issues. This book is unique in the way
it combines analysis and discussion of recent theoretical and
empirical research with descriptive accounts and evaluations of
exemplary and innovative discipline-based applications, all of
which are focused on factors influencing the successful uptake and
use of virtual worlds in online learning at universities and
colleges. The book is a useful resource for educators with an
interest in virtual worlds, irrespective of their level of
experience and/or proficiency. The collection of exemplars
presented will not only expose newcomers to the potential and
possibilities of the technology but will also alert them to the
problems and pitfalls of whose existence they need to be mindful of
as they make their foray into the educational virtual worlds arena.
Potential solutions and mitigating strategies for many of the
common problems are suggested as well. For those who are more
seasoned virtual world users, they will benefit from the
evidence-based perspectives offered and from opportunities to
situate their practice within the scholarly knowledge base,
comparing their own experiences with those of others and learning
from the stories, vignettes, insights, and reflections being
shared. Novices and veterans alike will find the book valuable in
helping them manufacture a sustainable business case to put forth
to their managers and in their quests to champion investment in
virtual worlds at their institutions.
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