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Introduction to Multimedia Systems is designed to be a general
introduction to the broad field of multimedia... more specifically
digital interactive multimedia. The editors have included topics
such as the principles of "multiple" and "media," including sound,
two-dimensional and three-dimensional graphics, animation, and
text. All of these elements are stitched together by the
programmer, or multimedia designer, based on the conceptualization
of the designer.
In order to take full advantage of the potential for a wide array
of multimedia applications it is important to have a broad
understanding of the principles of various media. The person
preparing a multimedia "package," which may include such media as
sound, computer graphics, and software, will most likely have a
strong background in only one or perhaps none of the media to be
used. Introduction to Multimedia Systems has been developed to be
the first place to turn, both as an introductory textbook or as a
professional reference for anyone diving into multimedia
preparation. Multimedia is first and foremost a medium of
communication. In order to take advantage of the nearly unlimited
potential provided by digital environments a full survey of
multimedia capabilities is covered in this book.
Website Feature: Learning by doing The editors currently use the
book in combination with a wide array of sample software and
weblinks for students to learn how to build by example. Each part
of the book will have a direct link to a publicly accessible
website that will maintain these available software tools. The
weblinks will be updated as software versions advance, and most of
the software involves demo or scaled down versions of commercially
available multimedia design software/editing tools.
This is a carefully written and edited book specifically designed
to be a general introduction to the broad field of multimedia
Covers all the general topics of multimedia namely the principles
of 'multiple' and 'media', including sound, 2D and 3D graphics,
animation and text
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The Conscious Mirror (Paperback)
Sugata Mitra; Contributions by Haritayan Unknown of Antiquity; Translated by Ramanand Saraswathi
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R664
Discovery Miles 6 640
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Ships in 10 - 15 working days
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The Science and the Story of the Future of Learning Educators have
been trying to harness the "promise" of technology in education for
decades, to no avail, but we have learned that children in
groups-when given access to the Internet-can learn anything by
themselves. In this groundbreaking book, you'll glimpse the
emerging future of learning with technology. It turns out the
promise isn't in the technology itself; it's in the self-directed
learning of the children who use it. In 1999, Sugata Mitra
conducted the famous "Hole in the Wall" experiment that inspired
three TED Talks and earned him the first million-dollar TED prize
for research in 2013. Since then, he has conducted new research
around self-organized learning environments (SOLE), building
"Schools in the Cloud" all over the world. This new book shares the
results of this research and offers * Examples of thriving Schools
in the Cloud in unlikely places * Mitra's predictions on the future
of learning * How to design assessments for self-organizing
learning * How to build your own School in the Cloud * Clips from
the documentary, The School in the Cloud Discover the future of
learning by digging deep into Mitra's thought-provoking
experiences, examples, and vision.
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Loot
Nadine Gordimer
Paperback
(2)
R383
R310
Discovery Miles 3 100
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