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Understanding Video Games - The Essential Introduction (Hardcover, 4th edition): Simon Egenfeldt-nielsen, Jonas Heide Smith,... Understanding Video Games - The Essential Introduction (Hardcover, 4th edition)
Simon Egenfeldt-nielsen, Jonas Heide Smith, Susana Pajares Tosca
R4,180 Discovery Miles 41 800 Ships in 12 - 17 working days

From Pong to virtual reality, Understanding Video Games, 4th Edition, takes video game studies into the next decade of the twenty-first century, highlighting changes in the area, including mobile, social, and casual gaming. In this new edition of the pioneering text, students learn to assess the major theories used to analyze games, such as ludology and narratology, and gain familiarity with the commercial and organizational aspects of the game industry. Drawing from historical and contemporary examples, the student-friendly text also explores the aesthetics of games, evaluates the cultural position of video games, and considers the potential effects of both violent and "serious" games. Extensively illustrated and featuring discussion questions, a glossary of key terms, and a detailed video game history timeline, this new edition is an indispensable resource for students, scholars, and teachers interested in examining the ways video games continue to reshape entertainment and society.

Understanding Video Games - The Essential Introduction (Paperback, 4th edition): Simon Egenfeldt-nielsen, Jonas Heide Smith,... Understanding Video Games - The Essential Introduction (Paperback, 4th edition)
Simon Egenfeldt-nielsen, Jonas Heide Smith, Susana Pajares Tosca
R1,563 Discovery Miles 15 630 Ships in 9 - 15 working days

From Pong to virtual reality, Understanding Video Games, 4th Edition, takes video game studies into the next decade of the twenty-first century, highlighting changes in the area, including mobile, social, and casual gaming. In this new edition of the pioneering text, students learn to assess the major theories used to analyze games, such as ludology and narratology, and gain familiarity with the commercial and organizational aspects of the game industry. Drawing from historical and contemporary examples, the student-friendly text also explores the aesthetics of games, evaluates the cultural position of video games, and considers the potential effects of both violent and "serious" games. Extensively illustrated and featuring discussion questions, a glossary of key terms, and a detailed video game history timeline, this new edition is an indispensable resource for students, scholars, and teachers interested in examining the ways video games continue to reshape entertainment and society.

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