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Stop Motion: Craft Skills for Model Animation - Craft Skills for Model Animation (Hardcover, 3rd edition): Susannah Shaw Stop Motion: Craft Skills for Model Animation - Craft Skills for Model Animation (Hardcover, 3rd edition)
Susannah Shaw
R4,924 Discovery Miles 49 240 Ships in 10 - 15 working days

Stop motion animation is a challenging and time-consuming skill that requires patience, adaptability, and a close eye to detail. Stop Motion: Craft Skills for Model Animation, 3rd Edition is the essential guide to help stop motion animators overcome these challenges of this highly-skilled craft. Author Susannah Shaw provides a step-by-step guide to creating successful stop motioin films. Starting with some basic exercises, the reader will learn about developing a story, making models, creating sets and props, the mechanics of movements, filming postproduction, and how to set about finding that first elusive job in a modern studio. Key Features Interviews with current stars, step-by-step examples, coverage of Rapid Prototyping and Dragonframe Software

Stop Motion: Craft Skills for Model Animation - Craft Skills for Model Animation (Paperback, 3rd Edition): Susannah Shaw Stop Motion: Craft Skills for Model Animation - Craft Skills for Model Animation (Paperback, 3rd Edition)
Susannah Shaw
R1,198 Discovery Miles 11 980 Ships in 9 - 17 working days

Stop motion animation is a challenging and time-consuming skill that requires patience, adaptability, and a close eye to detail. Stop Motion: Craft Skills for Model Animation, 3rd Edition is the essential guide to help stop motion animators overcome these challenges of this highly-skilled craft. Author Susannah Shaw provides a step-by-step guide to creating successful stop motioin films. Starting with some basic exercises, the reader will learn about developing a story, making models, creating sets and props, the mechanics of movements, filming postproduction, and how to set about finding that first elusive job in a modern studio.

Key Features

Interviews with current stars,

step-by-step examples,

coverage of Rapid Prototyping and Dragonframe Software 

Table of Contents

Chapter 1

Playing God

Chapter 2

Getting Equipped

Chapter 3

Getting Animated

Chapter 4

Keep it Simple - Developing your Story

Chapter 5

Coat-hangersdor Armatures - making your own model

Chapter 6

Advanced Modelmaking

Chapter 7

Four walls and a sky - Sets and props

Chapter 8

Sound Advice - The voice track

Chapter 9

The mechanics of movement

Chapter 10

The performance

Chapter 11

Under the lens

Chapter 12

Post-prodcution

Chapter 13

Getting the job - The business of animation

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