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This timely text/reference presents the latest advances in various aspects of social media modeling and social media computing research. Gathering together superb research from a range of established international conferences and workshops, the editors coherently organize and present each of the topics in relation to the basic principles and practices of social media modeling and computing. Individual chapters can be also be used as self-contained references on the material covered. Topics and features: presents contributions from an international selection of preeminent experts in the field; discusses topics on social-media content analysis; examines social-media system design and analysis, and visual analytic tools for event analysis; investigates access control for privacy and security issues in social networks; describes emerging applications of social media, for music recommendation, automatic image annotation, and the analysis and improvement of photo-books.
This timely text/reference presents the latest advances in various aspects of social media modeling and social media computing research. Gathering together superb research from a range of established international conferences and workshops, the editors coherently organize and present each of the topics in relation to the basic principles and practices of social media modeling and computing. Individual chapters can be also be used as self-contained references on the material covered. Topics and features: presents contributions from an international selection of preeminent experts in the field; discusses topics on social-media content analysis; examines social-media system design and analysis, and visual analytic tools for event analysis; investigates access control for privacy and security issues in social networks; describes emerging applications of social media, for music recommendation, automatic image annotation, and the analysis and improvement of photo-books.
This book constitutes the refereed proceedings of the 11th International Symposium on Smart Graphics, SG 2011, held in Bremen, Germany, in July 2011. The 10 revised full papers presented together with 12 short papers and 4 systems demonstrations were carefully reviewed and selected from numerous submissions covering a wide range of topics including view and camera control; three-dimensional modeling; visual information encoding; video projection; information visualization; interaction techniques; visual communication; and graphics and audio.
The 16th international conference on Multimedia Modeling (MMM2010) was held in the famous mountain city Chongqing, China, January 6-8, 2010, and hosted by Southwest University. MMM is a leading international conference for researchersand industry practitioners to share their new ideas, original research results and practicaldevelopment experiences from all multimedia related areas. MMM2010attractedmorethan160regular, specialsession, anddemosession submissions from 21 countries/regions around the world. All submitted papers were reviewed by at least two PC members or external reviewers, and most of them were reviewed by three reviewers. The review process was very selective. From the total of 133 submissions to the main track, 43 (32. 3%) were accepted as regular papers, 22 (16. 5%) as short papers. In all, 15 papers were received for three special sessions, which is by invitation only, and 14 submissions were received for a demo session, with 9 being selected. Authors of accepted papers come from 16 countries/regions. This volume of the proceedings contains the abstracts of three invited talks and all the regular, short, special session and demo papers. The regular papers were categorized into nine sections: 3D mod- ing;advancedvideocodingandadaptation;face, gestureandapplications;image processing;imageretrieval;learningsemanticconcepts;mediaanalysisandm- eling; semantic video concepts; and tracking and motion analysis. Three special sessions were video analysis and event recognition, cross-X multimedia mining in large scale, and mobile computing and applications. The technical programfeatured three invited talks, paralleloral presentation of all the accepted regular and special session papers, and poster sessions for short and demo pape
Die Fachtagung Mensch & Computer 2013 in Bremen steht unter dem Motto "Interaktive Vielfalt" und richtet das Augenmerk auf die Diversitat der Nutzerinnen und Nutzer, die Unterschiedlichkeit ihrer Lebenslagen und Nutzungskontexte sowie der technischen Ausstattung, die sie verwenden. Der Band enthalt wissenschaftliche Beitrage zu den auf der Tagung prasentierten Fachvortragen, Postern und Systemdemonstrationen."
Mensch & Computer ist die jahrliche Tagung des Fachbereichs Mensch-Computer-Interaktion der Gesellschaft fur Informatik (GI) und die fuhrende Veranstaltung zu diesem Thema im deutschsprachigen Raum. Hier treffen sich Personen aus Wissenschaft und Praxis, um neueste Forschungsergebnisse zu diskutieren, Erfahrungen auszutauschen und neue Produkte und Methoden kennen zu lernen. Die Tagung bietet Einblicke in die Entwicklungen in den Bereichen Usability, User Experience, Mensch-Computer-Interaktion und Gestaltung interaktiver Medien. Die Fachtagung Mensch & Computer 2013 in Bremen steht unter dem Motto "Interaktive Vielfalt" und richtet das Augenmerk auf die Diversitat der Nutzerinnen und Nutzer, die Unterschiedlichkeit ihrer Lebenslagen und Nutzungskontexte sowie der technischen Ausstattungen, die sie verwenden. Der Band versammelt die Beitrage zu den Workshops und die Kurzbeschreibungen der interaktiven Demos."
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