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Showing 1 - 6 of 6 matches in All Departments
The landscape of contemporary research is characterized by growing interdisciplinarity, and disciplinary boundaries are blurring faster than ever. Yet while interdisciplinary methods, and methodological innovation in general, are often presented as the ‘holy grail’ of research, there are few examples or discussions of their development and ‘behaviour’ in the field. This Routledge Handbook of Interdisciplinary Research presents a bold intervention by showcasing a diversity of stimulating approaches. Over 50 experienced researchers illustrate the challenges, but also the rewards of doing and representing interdisciplinary research through their own methodological developments. Featured projects cover a variety of scales and topics, from small art-science collaborations to the ‘big data’ of mass observations. Each section is dedicated to an aspect of data handling, from collection, classification, validation to communication to research audiences. Most importantly, Interdisciplinary Methods presents a distinctive approach through its focus on knowledge as process, defamiliarising and reworking familiar practices such as experimenting, archiving, observing, prototyping or translating.
In this edited volume, eighteen scholars examine the increasing role of digital media technologies in identity construction through play. Going beyond computer games, this interdisciplinary collection argues that present-day play and games are not only appropriate metaphors for capturing postmodern human identities, but are in fact the means by which people create their identity. From discussions of World of Warcraft and Foursquare to digital cartographies, the combined essays form a groundbreaking volume that features the most recent insights in play and game studies, media research, and identity studies.
The landscape of contemporary research is characterized by growing interdisciplinarity, and disciplinary boundaries are blurring faster than ever. Yet while interdisciplinary methods, and methodological innovation in general, are often presented as the 'holy grail' of research, there are few examples or discussions of their development and 'behaviour' in the field. This Routledge Handbook of Interdisciplinary Research presents a bold intervention by showcasing a diversity of stimulating approaches. Over 50 experienced researchers illustrate the challenges, but also the rewards of doing and representing interdisciplinary research through their own methodological developments. Featured projects cover a variety of scales and topics, from small art-science collaborations to the 'big data' of mass observations. Each section is dedicated to an aspect of data handling, from collection, classification, validation to communication to research audiences. Most importantly, Interdisciplinary Methods presents a distinctive approach through its focus on knowledge as process, defamiliarising and reworking familiar practices such as experimenting, archiving, observing, prototyping or translating.
In the last decade, digital media technologies and developments have given rise to exciting new forms of ludic, or playful, engagements of citizens in cultural and societal issues. From the Occupy movement to playful city-making to the gameful designs of the Obama 2008 and Trump 2016 presidential campaigns, and the rise of citizen science and ecological games, this book shows how play is a key theoretical, methodological, and practical principle for comprehending such new forms of civic engagement in a mediatized culture. The Playful Citizen explores how and through what media we are becoming more playful as citizens and how this manifests itself in our ways of doing, living, and thinking. We offer a pluralistic answer to such questions by bringing together scholars from different fields such as game and play studies, social sciences, and media and culture studies.
Maps take place in time as well as representing space. The Google map on your smartphone appears to fix the world, serving as a practical spatial tool, but in practice is deployed in ways that draw attention to memories, rhythm, synchronicity, sequence and duration. This interdisciplinary collection focuses on how these temporal aspects of mapping might be understood, at a time when mapping technologies have been profoundly changed by digital developments. It contrasts different aspects of this temporality, bringing together experts from critical cartography, media studies and science and technology studies. Together the chapters offer a unique interdisciplinary focus revealing the complex and social ways in which time in wrapped up with digital technologies and revealed in everyday mapping tasks: from navigating across cities, to serving as scientific groundings for news stories; from managing smart cities, to visual art practice. It brings time back into the map! -- .
Three decades of societal and cultural alignment of new media have yielded a host of innovations, trials, and problems, accompanied by versatile popular and academic discourse. New Media Studies crystallized internationally into an established academic discipline, and this begs the question: where do we stand now? Which new questions are emerging now that new media are being taken for granted, and which riddles are still unsolved? Is contemporary digital culture indeed all about 'you', the participating user, or do we still not really understand the digital machinery and how this constitutes us as 'you'? The contributors to the present book, all employed in teaching and researching new media and digital culture, assembled their 'digital material' into an anthology, covering issues ranging from desktop metaphors to Web 2.0 ecosystems, from touch screens to blogging and e-learning, from role-playing games and cybergothic music to wireless dreams. Together the contributions provide a showcase of current research in the field, from what may be called a 'digital-materialist' perspective.
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