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This book is an extensive treatise on the most up-to-date advances
in computer graphics technology and its applications. Both in
business and industrial areas as well as in research and
development, you will see in this book an incredible devel opment
of new methods and tools for computer graphics. They play essential
roles in enhancing the productivity and quality of human work
through computer graph ics and applications. Extensive coverage of
the diverse world of computer graphics is the privilege of this
book, which is the Proceedings of InterGraphics '83. This was a
truly interna tional computer graphics conference and exhibit, held
in Tokyo, April 11-14, 1983, sponsored by the World Computer
Grpphics Association (WCGA) and organized by the Japan Management
Association (JMA) in coopera'tion' with *~CM-SIGGRAPH.
InterGraphics has over 15 thousands participants. This book
consists of seven Chapters. The first two chapters are on the
basics of computer graphics, and the remaining five chapters are
dedicated to typical appli cation areas of computer graphics.
Chapter 1 contains four papers on "graphics techniques". Techniques
to generate jag free images, to simulate digital logic, to display
free surfaces and to interact with 3 dimensional (3D) shaded
graphics are presented. Chapter 2 covers "graphics standards and 3D
models" in five papers. Two papers discuss the CORE standard and
the GKS standard. Three papers de scribe various 3D models and
their evaluations.
This book seeks to elucidate picture engineering as a new
discipline for hand- ling the entire scope of picture processing in
a systematic manner. Picture engineering as a discipline has three
aspects, the first of which is methodo- logical, technical, and
architectural. The second consists of pattern ana- lysis and
recognition of pictorial input, picture database management, inclu-
ding picture data structure and data representation for picture
storage and transformation, and computer graphics for picture
output and display. Ver- satile applications such as computer-aided
design, manufacturing and testing (CAD/CAM/CAT), office automation
(GA), robotics, and fancy computer arts com- prise the third
aspect. This book covers all three aspects in original papers by
leading experts in the discipline. The book is divided into six
parts. Part I covers the central topic of pictorial database
management in three papers. The first, by Yamaguchi and Kunii,
presents a data model for designing a picture database computer.
The second, by Klinger, discusses the organization of computers for
handling pic- torial data. In the third paper, Shi-Kuo Chang treats
the indexing and enco- ding of pictorial data. Part II is devoted
to picture representation. First, a general approach to picture
analysis using both syntactic (structural) and semantic information
is described by Fu. This is followed by an in-depth explanation of
various 3-D shape representation methods by Ikebe and Miyamoto.
Schumaker elaborates polar spline representation of 3-D objects,
and finally,Enomoto, Yonezaki and Watanabe describe a unique method
of characterizing 3-D surfaces by struc- ture lines.
Computer graphics as a whole is an area making very fast progress
and it is not easy for anyone, including experts, to keep abreast
of the frontiers of its various basic and application fields. By
issuing over 100 thousand calls for papers through various journals
and magazines as weil as by inviting reputed specialists, and by
selecting high quality papers which present the state of the art in
computer graphics out of many papers thus received, this book
"Frontiers in Computer Graphics" has been compiled to present the
substance of progress in this field. This volume serves also as the
final version of the Proceedings of Computer Graphics Tokyo '84,
Tokyo, Japan, April 24-27, 1984 which, as a whole, attracted 16
thousand participants from all over the world; about two thousand
to the conference and the remaining 14 thousand to the exhibition.
This book covers the following eight major frontiers of computer
graphics in 29 papers: 1. geometry modelling, 2. graphie languages,
3. visualization techniques, 4. human factors, 5. interactive
graphics design, 6. CAD/CAM, 7. graphie displays and peripherals,
and 8. graphics standardization. Geometry modelling is most
essential in displaying any objects in computer graphics. It
determines the basic capabilities of computer graphics systems such
as whether the surface and the inside of the object can be
displayed and also how efficiently graphical processing can be done
in terms of processing time and memory space.
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