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Create web-based VR applications and deploy them to GitHub pages
with this short, practical tutorial crammed with hands-on examples.
This book covers topics such as VR, the WebVR API, and A-Frame. In
Learning Web-based Virtual Reality, you will build a number of 3D
VR-based applications. In these apps, you will be able to test the
VR environments, walk through the virtual world, interact with the
objects, and perceive these virtual realities with the help of
Google Cardboard. By the end of the book, you will have a complete
understanding of what WebVR is, knowledge of what VR devices are
available, and the requirements to start working on WebVR. You will
also be comfortable in using A-Frame and its various components to
build your own VR projects. What You Will Learn Experience WebVR,
the WebVR API, and WebVR libraries Make use of various pieces of VR
hardware See popular WebVR projects Use A-Frame to build your own
WebVR projects Who This Book Is For Developers who want to build
and deploy web-based virtual reality technology. Understanding of
HTML5, JavaScript, and CSS is required.
Learn to design, build, and deploy your Firefox OS applications,
built with web technologies, to the Firefox Marketplace About This
Book * Create beautiful and interactive Firefox OS applications by
applying your knowledge of web development * Cater your
applications to a huge number of users by porting them to the
Firefox OS * A step-by-step learning workflow with real-life
applications to demonstrate the concepts Who This Book Is For This
is a practical guide that uses hands-on examples to teach you how
to create applications for Firefox OS and also how to port
applications to Firefox Marketplace. This book is intended for
developers who want to build applications for Firefox OS. An
understanding of HTML5, JavaScript, and CSS is required. What You
Will Learn * Install, use, and access the Firefox OS simulator with
the help of WebIDE * Get to know about application manifest files
and the essential difference between web applications and Firefox
OS applications * Create an application that measures the tapping
speed of the user * Create an application that allows a user to
check in at a place with geolocation tagging * Access
device-specific features with WebAPIs and implement these by
building a photo editing and sharing application * Submit your own
applications to the Firefox Marketplace and share them with others
* Professionally maintain the code of your application with the
help of Github and deploy your hosted applications to OpenShift In
Detail With broad compatibility, the latest in web technologies,
and powerful development tools, Firefox is a great choice for both
web developers and end users. Firefox OS's promotion of HTML5 as a
first class citizen opens up the walled gardens of mobile
application development for web developers. It is because of this
initiative that no special SDKs are required to develop for Firefox
OS. This book will help you excel in the art of developing
applications for Firefox OS. It sequentially covers knowledge
building, skills acquisition, and practical applications. Starting
with an introduction to Firefox OS, usage of WebIDE, and then the
application structure, this book introduces applications of
increasing complexity with each chapter. An application that
measures your tapping speed, a geolocation tagging application, and
a photo editing and sharing application are the three applications
that will be built from scratch. You will learn about topics such
as the difference between various types of Firefox OS applications,
application manifest files, offline apps, and designing principles
for applications. You will also learn to test and submit the
applications to the marketplace and finally maintain the repository
of the Firefox OS application. By the end, you will be able to
develop beautifully designed, fully-fledged, and rigorously tested
Firefox OS applications and also share them at the Firefox OS
Marketplace. Style and approach This book is an easy-to-grasp
workflow with practical examples of real-world applications such as
Clickr, Check In!, and FotoFox. Each chapter explains the concepts,
which are then reinforced as they are demonstrated in an
application or a flowchart.
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