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'Affective computing' is a branch of computing concerned with the
theory and construction of machines which can detect, respond to,
and simulate human emotional states. It is an interdisciplinary
field spanning the computer sciences, psychology, and cognitive
science. Affective computing is a rapidly developing field within
industry and science. There is now a great drive to make
technologies such as robotic systems, avatars in service-related
human computer interaction, e-learning, game characters, or
companion devices more marketable by endowing the 'soulless' robots
or agents with the ability to recognize and adjust to the user's
feelings as well as to be able to communicate appropriate emotional
signals.
A Blueprint for Affective Computing: A sourcebook and manual is the
very first attempt to ground affective computing within the
disciplines of psychology, affective neuroscience, and philosophy.
This book illustrates the contributions of each of these
disciplines to the development of the ever-growing field of
affective computing. In addition, it demonstrates practical
examples of cross-fertilization between disciplines in order to
highlight the need for integration of computer science, engineering
and the affective sciences.
Focusing on a topic at the frontiers of human computer interaction
research, this book will be of great interest to students and
researchers in psychology, neuroscience, computational
neuroscience, computer science, and artificial intelligence.
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